【问题标题】:arduino joystick library, don't stop joystickarduino 操纵杆库,不要停止操纵杆
【发布时间】:2020-10-06 19:25:11
【问题描述】:

我正在使用 arduino pro micro 在操纵杆上制作游戏手柄。

从控制台输入上下等命令,树莓派的gpio会输出,arduino会接收并输入到游戏机。

我使用 ArduinoJoystickLibrary。 https://github.com/MHeironimus/ArduinoJoystickLibrary

我想玩 GBA​​ 游戏,但 Dpad 一直在输入。 我怎样才能只按一次向上键?

另外,在下面的gif中,向上和向下键一次按一次,但按右键或中间的其他键没有反应。

作为附录,我使用了一个叫做复古怪胎的游戏机。 retro freak

代码使用如下

arduino_pro_micro_gamepad.ino

#include <Joystick.h>

#define OFFSET_BUTTON 2
#define OFFSET_DPAD 18

Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,JOYSTICK_TYPE_GAMEPAD,
  4, 0,                  // Button Count, Hat Switch Count
  true, true, false,     // X and Y, but no Z Axis
  false, false, false,   // No Rx, Ry, or Rz
  false, false,          // No rudder or throttle
  false, false, false);  // No accelerator, brake, or steering

void setup() {
  // Initialize Button Pins
  pinMode(2, INPUT_PULLUP);  // Button 1
  pinMode(3, INPUT_PULLUP);  // Button 2
  pinMode(4, INPUT_PULLUP);  // Button 3
  pinMode(5, INPUT_PULLUP);  // Button 3
  
  pinMode(18, INPUT_PULLUP); // D-pad Up
  pinMode(19, INPUT_PULLUP); // D-pad Right
  pinMode(20, INPUT_PULLUP); // D-pad Down
  pinMode(21, INPUT_PULLUP); // D-pad Left

  Joystick.begin();
  Joystick.setXAxisRange(-1, 1);
  Joystick.setYAxisRange(-1, 1);
  Joystick.setYAxis(0);
  Joystick.setYAxis(0);
}

// Last state of the buttons
int lastDpadState[4] = {0,0,0,0};  // Up, Right, Down, Left
int lastButtonState[4] = {0,0,0,0};  // Button 1 - 4

void updateDpad() {
  for (int i = 0; i <= 3; i++) {
    int currentDpadState = digitalRead(i + OFFSET_DPAD);
    if (currentDpadState != lastDpadState[i]) {
      switch (i) {
        case 0: // UP
          if (currentDpadState == 1) {
            Joystick.setYAxis(-1);
          }
          break;
        case 1: // RIGHT
          if (currentDpadState == 1) {
            Joystick.setXAxis(1);
          }
          break;
        case 2: // DOWN
          if (currentDpadState == 1) {
            Joystick.setYAxis(1);
          }
          break;
        case 3: // LEFT
          if (currentDpadState == 1) {
            Joystick.setXAxis(-1);
          }
          break;
        }
      lastDpadState[i] = currentDpadState;
    }
  }
}

void updateButton() {
  for (int i = 0; i <= 3; i++) {
    int currentButtonState = !digitalRead(i + OFFSET_BUTTON);
    if (currentButtonState != lastButtonState[i]) {
      Joystick.setButton(i, currentButtonState);
      lastButtonState[i] = currentButtonState;
    }
  }
}

void loop() {
  updateDpad();
  updateButton();
  delay(5);
}

raspi_game_input.py

import RPi.GPIO as GPIO
from time import sleep

GPIO.setmode(GPIO.BCM)
GPIO.setup(17, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(27, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(23, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(24, GPIO.OUT, initial=GPIO.HIGH)

GPIO.setup(16, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(20, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(21, GPIO.OUT, initial=GPIO.HIGH)
GPIO.setup(26, GPIO.OUT, initial=GPIO.HIGH)


def on(gpio_number):
  GPIO.output(gpio_number, GPIO.LOW)
  sleep(0.05)
  GPIO.output(gpio_number, GPIO.HIGH)

def key_select(input_key):
  if input_key == 'a':
    on(17)
  elif input_key == 'b':
    on(27)
  elif input_key == 'home':
    on(23)
  elif input_key == 'game':
    on(24)
  elif input_key == 'u':
    on(16)
  elif input_key == 'd':
    on(20)
  elif input_key == 'r':
    on(21)
  elif input_key == 'l':
    on(26)
  else:
    pass


if __name__ == '__main__':
  try:
    while True:
      print('push button')
      key = input()
      print(f'input is ${key}')
      key_select(key)

  except KeyboardInterrupt:
    GPIO.cleanup()

【问题讨论】:

    标签: arduino joystick gamepad


    【解决方案1】:

    在 setup() 中的代码中稍作修正;

      Joystick.setYAxis(0);
      Joystick.setYAxis(0);
    

    改为:

      Joystick.setXAxis(0);
      Joystick.setYAxis(0);
    

    尝试在操作之前或之后重置为初始值。

    if (currentDpadState != lastDpadState[i]) {
       reset();
       switch (i) {
        ...
       }
    }
    
    
    void reset(){
    Joystick.setXAxis(0);
    Joystick.setYAxis(0);
    }
    

    【讨论】:

      【解决方案2】:

      我的问题是使用操纵杆而不是 hatSwitch。

      我想要的实现是只输入一次方向键,所以我使用了hatswitch。

      #include <Joystick.h>
      
      #define OFFSET_BUTTON 2
      #define OFFSET_DPAD 18
      
      Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, 
        JOYSTICK_TYPE_GAMEPAD,
        9,1,
        false, false, false, false, false, false,
        false, false, false, false, false);
      
      void setup() {
        pinMode(2, INPUT_PULLUP);  // Button 1
        pinMode(3, INPUT_PULLUP);  // Button 2
        pinMode(4, INPUT_PULLUP);  // Button 3
        pinMode(5, INPUT_PULLUP);  // Button 4
        pinMode(6, INPUT_PULLUP);  // Button 5
        pinMode(7, INPUT_PULLUP);  // Button 6
        pinMode(8, INPUT_PULLUP);  // Button 7
        pinMode(9, INPUT_PULLUP);  // Button 8
        pinMode(10, INPUT_PULLUP);  // Button 9
      
        pinMode(18, INPUT_PULLUP); // D-pad Up
        pinMode(19, INPUT_PULLUP); // D-pad Right
        pinMode(20, INPUT_PULLUP); // D-pad Down
        pinMode(21, INPUT_PULLUP); // D-pad Left
        
        Joystick.begin();
      }
      
      // Last state of the pins
      int lastDpadState[2][4] = {{0,0,0,0}, {0,0,0,0}};
      int lastButtonState[10] = {0,0,0,0,0,0,0,0,0,0};  // Button 1 - 10
      
      
      void updateDpad(){
        bool valueChanged[2] = {false, false};
        int currentPin = 18;
      
        // Read pin values
        for (int hatSwitch = 0; hatSwitch < 2; hatSwitch++){
          for (int index = 0; index < 4; index++){
            int currentDpadState = !digitalRead(currentPin++);
            if (currentDpadState != lastDpadState[hatSwitch][index]){
              valueChanged[hatSwitch] = true;
              lastDpadState[hatSwitch][index] = currentDpadState;
            }
          }
        }
      
        for (int hatSwitch = 0; hatSwitch < 2; hatSwitch++)
        {
          if (valueChanged[hatSwitch]) {
            if ((lastDpadState[hatSwitch][0] == 0)
              && (lastDpadState[hatSwitch][1] == 0)
              && (lastDpadState[hatSwitch][2] == 0)
              && (lastDpadState[hatSwitch][3] == 0)) {
                Joystick.setHatSwitch(hatSwitch, -1);
            }
            if (lastDpadState[hatSwitch][0] == 1) {
              Joystick.setHatSwitch(hatSwitch, 0); // up
            }
            if (lastDpadState[hatSwitch][1] == 1) {
              Joystick.setHatSwitch(hatSwitch, 90); // right
            }
            if (lastDpadState[hatSwitch][2] == 1) {
              Joystick.setHatSwitch(hatSwitch, 180); // down
            }
            if (lastDpadState[hatSwitch][3] == 1) {
              Joystick.setHatSwitch(hatSwitch, 270);
            }
          } // if the value changed
        } // for each hat switch
      }
      
      void updateButton() {
        for (int i = 0; i <= 9; i++) {
          int currentButtonState = !digitalRead(i + OFFSET_BUTTON);
          if (currentButtonState != lastButtonState[i]) {
            Joystick.setButton(i, currentButtonState);
            lastButtonState[i] = currentButtonState;
          }
        }
      }
      
      void loop() {
        updateDpad();
        updateButton();
        delay(50);
      }
      

      【讨论】:

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