【发布时间】:2020-11-28 17:41:27
【问题描述】:
我有以下功能:
void introMenu(unsigned int texture,Shader shader, unsigned int VAO){
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
shader.use();
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
}
我在以下函数之后调用它:
int buildWindow(GLint WINDOW_WIDTH,GLint WINDOW_HEIGHT,char *windowTitle,GLint focused, bool fullscreen){
if(window!=NULL){
glfwDestroyWindow(window);
}
glfwWindowHint(GLFW_RESIZABLE,GLFW_TRUE);
glfwWindowHint(GLFW_VISIBLE,GLFW_TRUE);
glfwWindowHint(GLFW_DECORATED,GLFW_TRUE);
glfwWindowHint(GLFW_FOCUSED,GLFW_TRUE);
glfwWindowHint(GLFW_FLOATING,focused);
glfwWindowHint(GLFW_MAXIMIZED,GLFW_FALSE);
glfwWindowHint(GLFW_CENTER_CURSOR,GLFW_FALSE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR,GLFW_TRUE);
glfwWindowHint(GLFW_SAMPLES,4);
glfwWindowHint(GLFW_DOUBLEBUFFER,GLFW_TRUE);
glfwWindowHint(GLFW_REFRESH_RATE,GLFW_DONT_CARE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
if(!fullscreen){
window=glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,windowTitle,NULL,NULL);
}
else{
window=glfwCreateWindow(WINDOW_WIDTH,WINDOW_HEIGHT,windowTitle,glfwGetPrimaryMonitor(),NULL);
}
if(window==NULL){
fprintf(stderr,"Failed to open GLFW window, possibly because of your Intel GPU\n");
getchar();
glfwTerminate();
return -1;
}
//get monitor size
const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
int monitorX, monitorY;
glfwGetMonitorPos(glfwGetPrimaryMonitor(), &monitorX, &monitorY);
//get window size
int windowWidth, windowHeight;
glfwGetWindowSize(window, &windowWidth, &windowHeight);
//center window
glfwSetWindowPos(window, monitorX + (mode->width - windowWidth) / 2, monitorY + (mode->height - windowHeight) / 2);
//window icon
GLFWimage icon[1];
icon[0].pixels = stbi_load("images/icon/icon.png", &icon[0].width, &icon[0].height, 0, 4);
glfwSetWindowIcon(window, 1, icon);
stbi_image_free(icon[0].pixels);
//make window contest
glfwMakeContextCurrent(window);
return 0;
}
,我用它来调整窗口大小和/或设置它的参数。我首先销毁当前的,然后创建一个新的。当我在此之后调用第一个函数时,会发生以下错误:OpenGL nvoglv32.dll error
如果我不拨打buildWindow function,它可以正常工作。
为什么会发生,我该如何解决这个问题?
【问题讨论】: