Remesh 节点

//before

Houdini Study Note学习笔记 (三)

// Fixed Length                                                 // Adaptive

Houdini Study Note学习笔记 (三)   Houdini Study Note学习笔记 (三)

// Polygon 转 Curve

Houdini Study Note学习笔记 (三)

Houdini Study Note学习笔记 (三)

Open 和 Unroll 的区别,Open会保持点数一致,导致有缺口,Unroll会增点,保持形状,下图左边是Open,右边是Unroll

Houdini Study Note学习笔记 (三)

vm_displacebound  和 vm_truedisplace(shader中)

vm_displacebound

The maximum bounds that the displacement shader will move geometry. This is defined in "camera" space. Note, that the absolute value is used to determine the bounds.

Houdini Study Note学习笔记 (三)

vm_truedisplace

When running displacement shaders, whether the VEX variable P is actually moved (true displacement) or whether bump mapping will be performed.

Houdini Study Note学习笔记 (三)

在shader中的连接

Houdini Study Note学习笔记 (三)

 

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