【发布时间】:2019-06-20 15:23:30
【问题描述】:
请帮助我 unity 2019.3.0a5 中的此错误任何解决方案 unity developer 调试日志:
发布到 iPhone 时不支持 DXT1 压缩纹理 Resources/unity_builtin_extra 包含在场景中:0 Unity 0x000000010f08213f _Z13GetStacktracei + 95 1 统一 0x0000000111849a54 _Z17DebugStringToFileRK21DebugStringToFileData + 356 2 统一 0x000000010e61d572 _Z23VerifyFeatureDeploymentP6Object19BuildTargetPlatform + 2082 3 Unity 0x000000010e613209 _Z16VerifyDeploymentP6Object19BuildTargetPlatform + 1273 4 统一 0x000000010ef2fdcc _ZN17PersistentManager9WriteFileERKN4core12basic_stringIcNS0_20StringStorageDefaultIcEEEEiPK9WriteDataiRK15GlobalBuildDataPF23VerifyWriteObjectResultP6Object19BuildTargetPlatformE20BuildTargetSelection24TransferInstructionFlagsR16WriteInformationPK18InstanceIDResolverNS_9LockFlagsE + 3084 5 Unity 0x000000010ef2f093 _ZN17PersistentManager9WriteFileERKN4core12basic_stringIcNS0_20StringStorageDefaultIcEEEEiPK9WriteDataiRK15GlobalBuildDataPF23VerifyWriteObjectResultP6Object19BuildTargetPlatformE20BuildTargetSelection24TransferInstructionFlagsPK18ResolvIDInstanceID + 179 6 Unity 0x000000010e61235b _Z20WriteSharedAssetFileiRKN4core12basic_stringIcNS_20StringStorageDefaultIcEEEERKNSt3__13mapIi10BuildAssetNS6_4lessIiEENS6_9allocatorINS6_4pairIKiS8_EEEEEERK19BuildUsageTagGlobal20BuildTargetSelectionPFviR31LocalSerializedObjectIdentifierPvE24TransferInstructionFlagsRNS6_3setI12ResourceFileNS9_ISU_EENSB_ISU_EEEER10vector_mapIi26SerializedObjectIdentifierSA_NSB_INSC_IiS10_EEEEE + 1099 7 Unity 0x000000010e613597 _Z23CompileSharedAssetsFileiRKN4core12basic_stringIcNS_20StringStorageDefaultIcEEEES5_RKNSt3__13mapIi10BuildAssetNS6_4lessIiEENS6_9allocatorINS6_4pairIKiS8_EEEEEERK19BuildUsageTagGlobalRK20BuildTargetSelection24TransferInstructionFlagsRNS6_3setI12ResourceFileNS9_ISR_EENSB_ISR_EEEER10vector_mapIi26SerializedObjectIdentifierSA_NSB_INSC_IiSX_EEEEERN14BuildReporting11BuildReportE + 135 8 Unity 0x000000010e62b966 _ZL15BuildPlayerData24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsRK16BuildCompressionNSt3__16vectorIN4core12basic_stringIcNS7_20StringStorageDefaultIcEEEENS5_9allocatorISB_EEEEP20AssetBundleBuildDataRNS6_I17EditorSceneBackup13stl_allocatorISH_L18MemLabelIdentifier116ELi16EEEE18ScriptingObjectPtr8Vector2fRN14BuildReporting11BuildReportERKSB_PNSP_20BuiltAssetBundleInfoEST_ + 12038 9 Unity 0x000000010e600753 _Z13DoBuildPlayerRK16BuildPlayerSetupRNSt3__16vectorI17EditorSceneBackup13stl_allocatorIS4_L18MemLabelIdentifier116ELi16EEEEN4core12basic_stringIcNSA_20StringStorageDefaultIcEEEENS3_ISE_NS2_9allocatorISE_EEEEbRN14BuildReporting11BuildReportEPNSI_20BuiltAssetBundleInfoERKSE_ + 3587 10 统一 0x000000010e605196 _Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 4102 11 统一 0x000000010f74fa94 _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP36ScriptingBackendNativeArrayPtrOpaqueP37ScriptingBackendNativeStringPtrOpaqueS2_24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsh + 1204 12(单 JIT 代码)(包装器托管到本地)UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) 13(单 JIT 代码)[BuildPlayerWindowBuildMethods.cs:170] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) 14 (Mono JIT 代码) [BuildPlayerWindowBuildMethods.cs:96] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 15(单 JIT 代码) [BuildPlayerWindow.cs:913] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
【问题讨论】:
标签: unity3d compression textures