【发布时间】:2015-05-12 17:49:54
【问题描述】:
我正在使用 libgdx 开发一款游戏,但遇到了问题。所以我的 SpriteBatch 为数组中具有相同纹理的所有矩形绘制,但我希望每个矩形都有自己的纹理。我的代码看起来像这样
public class GameScreen implements Screen{
final MrJetpack game;
OrthographicCamera camera;
SpriteBatch batch;
ShapeRenderer rend;
private Array<Rectangle> raindrops;
Texture enemy1,enemy2,enemy3,enemy4,endScreen;
TextureRegion[] enemys = new TextureRegion[4];
private int random;
public GameScreen(final MrJetpack game){
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
enemy1 = new Texture(Gdx.files.internal("boxk.png"));
enemy2 = new Texture(Gdx.files.internal("boxg.png"));
enemy3 = new Texture(Gdx.files.internal("kugel.png"));
enemy4 = new Texture(Gdx.files.internal("kugelk.png"));
enemys[0] = new TextureRegion(enemy1);
enemys[1] = new TextureRegion(enemy2);
enemys[2] = new TextureRegion(enemy3);
enemys[3] = new TextureRegion(enemy4);
raindrops = new Array<Rectangle>();
rend = new ShapeRenderer();
batch = new SpriteBatch();
}
@Override
public void render(float delta) {
// TODO Auto-generated method stub
//Gdx.gl.glClearColor(0, (float)148/255,(float) 255/255, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
rend.begin(ShapeType.Filled);
rend.rect(0, 0, 800, 10);
rend.rect(0, 160, 800, 10);
rend.rect(0, 320, 800, 10);
rend.setColor(Color.ORANGE);
rend.end();
batch.begin();
for(Rectangle raindrop: raindrops) {
batch.draw(enemys[random], raindrop.x - 10, raindrop.y);
}
batch.end();
if(TimeUtils.nanoTime() - lastDropTime > spawnTime){
spawnRaindrop();
}
Iterator<Rectangle> iter = raindrops.iterator();
while(iter.hasNext()) {
Rectangle raindrop = iter.next();
raindrop.x -= 20 * Gdx.graphics.getDeltaTime();
if(raindrop.x < 0) {
spawnRaindrop();
iter.remove();
}
}
}
private void spawnRaindrop() {
Rectangle raindrop = new Rectangle();
raindrop.x = 800;
stages = MathUtils.random(1, 3);
random = MathUtils.random(0, 3);
raindrop.width = 30;
raindrop.height = 53;
raindrops.add(raindrop);
lastDropTime = TimeUtils.nanoTime();
}
所以实际发生的情况是,每次在屏幕中生成一个新的 Rectangle 时,已经显示的其他 Rectangle 都会更改 Texture ,因此每个 Rectangle 都有相同的 Texture 。有什么解决方案或例子吗?
编辑:http://imgur.com/46ywYyy 对于那些理解我的问题错误的人来说,这是我的问题:) 就像你可以看到所有其他矩形的纹理都在变化,但我希望每个人都有自己的静态纹理
【问题讨论】:
-
您需要使用 Sprite 类而不是 Rectangle 或其他您自己创建的类。
标签: java android opengl-es libgdx