【发布时间】:2013-08-01 07:23:48
【问题描述】:
屏幕上显示球,但无法移动。
当加速度计改变时我想移动球。
我该怎么做??
提前致谢。
public class MainActivity extends SimpleBaseGameActivity implements IAccelerometerListener {
private static int CAMERA_WIDTH = 800;
private static int CAMERA_HEIGHT = 480;
Context ctx;
Sprite ballSprite;
private ITextureRegion mBackgroundTextureRegion,ball, mTowerTextureRegion, mRing1, mRing2, mRing3;
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
protected void onCreateResources() {
try {
ITexture ballTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() {
@Override
public InputStream open() throws IOException {
return getAssets().open("ball.png");
}
});
ballTexture.load();
this.ball = TextureRegionFactory.extractFromTexture(ballTexture);
this.enableAccelerationSensor((IAccelerationListener) this);
} catch (IOException e) { e.printStackTrace(); }
}
@Override
protected Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
ballSprite = new Sprite(0, 0, this.ball, getVertexBufferObjectManager());
scene.attachChild(ballSprite);
return scene;
}
@Override
public void onAccelerometerChanged(AccelerometerData pAccelerometerData) {
ballSprite.setPosition(ballSprite.getX() + pAccelerometerData.getX(),
ballSprite.getY() + pAccelerometerData.getY());
}
球根本不动。只是我想让它随着加速度计的变化而移动。 我做错了什么吗??
【问题讨论】:
-
请访问 [this][1] question 了解您的问题,希望对您有所帮助 [1]:stackoverflow.com/questions/6479637/…
-
您检查和引擎样品了吗? code.google.com/p/andengineexamples