【发布时间】:2017-05-21 09:04:16
【问题描述】:
1.我想组合几何,我应该怎么做? 通过使用位置?我什至想让这组几何图形一起在场景中移动我该怎么办?通过使用 add()?For example: the group of demond
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为什么我的三角形无法绘制? 我的代码: var 网格、渲染器、场景、相机、控件;
init(); animate(); function init() { // renderer renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); // scene scene = new THREE.Scene(); // camera camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.set( 20, 20, 20 ); // controls controls = new THREE.OrbitControls( camera ); // ambient scene.add( new THREE.AmbientLight( 0x00ffff ) ); // light var light = new THREE.DirectionalLight( 0x00ffff, 1 ); light.position.set(10, 10, 0 ); //scene.add( light ); // axes scene.add( new THREE.AxisHelper( 20 ) ); var verticesOfTriangle1 = new THREE.Vector3(1,0,0); var verticesOfTriangle2 = new THREE.Vector3(0,0,0.3); var verticesOfTriangle3 = new THREE.Vector3(0,0,-0.3); var geometry = new THREE.Triangle(verticesOfTriangle1, verticesOfTriangle2, verticesOfTriangle3); // material var material = new THREE.MeshPhongMaterial( { color: 0x00ffff, shading: THREE.FlatShading, transparent: true, opacity: 0.7, } ); // mesh mesh = new THREE.Mesh( geometry, material ); scene.add( mesh );}
function animate() { requestAnimationFrame( animate ); controls.update(); renderer.render( scene, camera );
来自 chrome 的消息:The error message
【问题讨论】:
标签: three.js