【发布时间】:2015-01-05 09:19:27
【问题描述】:
我有一个带有 OrthographicCamera 的舞台,还有一个带有 InputListener 设置器的演员,由 addListener (来自演员类)。问题是演员不处理输入,但如果在我的屏幕中删除 OrthographicCamera,Actor 会处理输入,因此,使用 OrthographicCamera,Actor 不会处理输入,但如果我删除 OrthographicCamera,它就可以工作。
有什么建议吗?
我有以下代码
public class Test implements Screen {
private Game game;
private Stage stage;
private MemoryActor actor;
private AssetManager manager;
private boolean loaded = false;
float width, height;
private OrthographicCamera camera;
public Test(Game game){
this.game = game;
stage = new Stage();
manager = new AssetManager();
manager.load("img.png",Texture.class);
manager.load("img1.png",Texture.class);
InputMultiplexer im = new InputMultiplexer();
im.addProcessor(stage);
Gdx.input.setInputProcessor(im);
height = Gdx.graphics.getHeight();
width = Gdx.graphics.getWidth();
camera = new OrthographicCamera(width, height);
camera.position.set(((width / 2)), ((height / 2)), 0);
camera.update();
stage.setViewport(new ExtendViewport(300,300, camera));
}
public void createActor(){
Texture back = manager.get("img.png", Texture.class);
actor = new MemoryActor(manager.get("img1.png", Texture.class), back,0,0,50,50);
actor.setInputListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("down");
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("up");
}
});
stage.addActor(actor);
}
@Override
public void render(float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (manager.update()){
if (!loaded){
createActor();
loaded = true;
}
}
stage.draw();
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
}
和 MemoryActor:
public class MemoryActor extends Actor {
...
public MemoryActor(){}
public MemoryActor(Texture texture, Texture texBack, float x, float y, float width, float height){
...
}
public void setInputListener(InputListener il){
addListener(il);
}
@Override
public void draw(Batch batch, float alpha){
...
}
}
【问题讨论】:
-
您没有在调整大小时更新舞台的视口。
-
我添加了:stage.getViewport().update(width,height);在 resize 方法中,它不起作用
-
使用更新(width, height, true)
-
同时在 render() 中执行
stage.act()。 -
那是因为
ExtendViewport让您可以使用“虚拟”分辨率,也可以是 1x1。一个屏幕只能有整个像素,但你仍然可以将你的精灵移动半个像素。如果这不可能,您将遇到很大的问题,因为在 60Hz 帧速率下,您最慢的移动速度将是 60px/s。