【发布时间】:2017-07-29 14:52:06
【问题描述】:
我尝试将 InputListener 与 Actor 一起使用,但它不起作用。我真的不知道为什么。我找到了很多关于它的信息并查看了官方文档,但没有一个对我没有帮助。
当我触摸精灵时,我的日志消息没有显示。但是如果我使用全局输入处理器(对于整个屏幕)它工作正常,但我只想为演员添加一个监听器。
我做错了什么?
public class GameScreen implements Screen {
final Launch launch;
Texture texture;
Stage stage;
public GameScreen(Launch launch) {
Gdx.app.setLogLevel(Application.LOG_DEBUG);
this.launch = launch;
texture = new Texture("hero.png");
stage = new Stage();
Hero hero = new Hero();
hero.addListener(new HeroListener());
stage.addActor(hero);
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
stage.act(Gdx.graphics.getDeltaTime());
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
stage.dispose();
texture.dispose();
}
private class Hero extends Actor {
@Override
public boolean addListener(EventListener listener) {
Gdx.app.debug("MyTag", "my debug message");
return super.addListener(listener);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.draw(texture, 0, 0, 500, 500);
}
}
private class HeroListener extends InputListener {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.debug("MyTag", "touch down");
return super.touchDown(event, x, y, pointer, button);
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.debug("MyTag", "touch up");
super.touchUp(event, x, y, pointer, button);
}
}
}
【问题讨论】: