【发布时间】:2020-01-31 06:23:01
【问题描述】:
我的代码将在随机位置创建一个名为“spawnee”的新立方体,并有一个名为“spawnPos.rotation”的预设旋转:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
public Transform spawnPos;
public GameObject spawnee;
Vector3 a;
Vector3 b;
Vector3 c;
void Update() {
Instantiate(spawnee, (a,b,c), spawnPos.rotation);
}
}
但是当我保存它并返回 Unity 时,它给了我一个错误:无法从 '(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)' 转换为 'Vector3'。我的代码有问题吗?
【问题讨论】: