【发布时间】:2018-11-11 09:06:09
【问题描述】:
根据How to serialize a closed immutable type with protobuf-net 和Protobuf-net and Unity3D types 的答案,我尝试实现一个可以处理UnityEngine 的Vector3 容器的序列化程序,其中唯一重要的值是Vector3.x、Vector3.y 和Vector3.z:
使用以下类型模型:
serializer = TypeModel.Create();
serializer.UseImplicitZeroDefaults = false;
然后我尝试了两种不同的方法,分别为 Vector3 添加协议定义;明确的定义:
serializer.Add(typeof(Vector3), false).Add(1, "x").Add(2, "y").Add(3, "z");
并使用代理:
serializer.Add(typeof(Vector3), false).SetSurrogate(typeof(SurrogateVector3));
使用代理类:
[ProtoContract]
public sealed class SurrogateVector3
{
[ProtoMember(1)]
float x;
[ProtoMember(2)]
float y;
[ProtoMember(3)]
float z;
public SurrogateVector3()
{}
public SurrogateVector3(float x, float y, float z)
{
this.x = x;
this.y = y;
this.z = z;
}
public static implicit operator Vector3(SurrogateVector3 v)
{
return new Vector3(v.x, v.y, v.z);
}
public static implicit operator SurrogateVector3(Vector3 v)
{
return new SurrogateVector3(v.x, v.y, v.z);
}
}
当使用任一方法尝试序列化Dictionary<int, Vector3> 时,会引发以下异常:
NotSupportedException: Type cannot be represented as a default value: UnityEngine.Vector3
ProtoBuf.Serializers.DefaultValueDecorator.EmitBranchIfDefaultValue (ProtoBuf.Compiler.CompilerContext ctx, ProtoBuf.Compiler.CodeLabel label) (at <5e93d5bf6f2048709aab19aea88deb74>:0)
...
我不确定如何修改我的 Typemodel 或协议定义以成功序列化 UnityEngine.Vector3 的集合。
【问题讨论】:
标签: c# unity3d serialization protocol-buffers protobuf-net