【发布时间】:2015-08-05 01:11:43
【问题描述】:
我有 GamePlayScene,它在结束时会删除所有节点并显示分数和重启选项。我在那个场景上还有一个按钮,可以将您带到另一个场景以显示可升级项目。我想做一个函数,在“升级项目”场景上添加一个后退按钮,让我回到结束的 GamePlay 场景。我现在拥有的代码将我返回到 GamePlay 场景,但重新启动游戏而不是显示 Game Over 文本。我已经尝试在线搜索,但我无法找到一个好的解决方案。我的代码:
GamePlayScene.m
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
...
else if (self.restart) {
[[GameState sharedInstance] saveState];
if ([node.name isEqualToString:@"UpgradesButton"]){
UpgradeShipScene *upgradeScene = [UpgradeShipScene sceneWithSize:(self.frame.size)];
SKTransition *transition = [SKTransition fadeWithDuration:0.5];
[self.view presentScene:upgradeScene transition:transition];
}
...
}
UpgradesScene.m
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
if ([node.name isEqualToString:@"BackButton"]){
for (SKNode *node in [self children]){
[node removeFromParent];
}
GamePlayScene *scene = [GamePlayScene sceneWithSize:self.view.bounds.size];
SKTransition *transition = [SKTransition fadeWithDuration:0.5];
[self.view presentScene:scene transition:transition];
}
}
【问题讨论】:
-
不使用
SKScene和使用SKNode作为“假场景”有什么问题吗?然后,您可以按后退按钮,这将从父级中删除(这将是游戏结束的场景)。 -
嗯,我没有想到,但这听起来很容易解决我的问题。感谢您的想法!
-
太棒了!如果那是您的解决方案,请接受我发布的答案;)
标签: ios objective-c sprite-kit skspritenode skscene