【发布时间】:2015-04-06 00:34:49
【问题描述】:
我是 JavaFX 的新手,在碰撞检测方面遇到了问题。我在八角形内有一个圆圈,我希望通过从墙壁反弹来留在八角形内。目前,如果我在尝试移动圆圈时检查按键事件内部的碰撞,它往往会四处跳动,但是,如果我将碰撞检查放在按键事件之外,则什么也不会发生。目前我的代码只检查左右墙壁的碰撞。这是我的代码:
import java.util.Vector;
import com.sun.javafx.geom.Vec2f;
import javafx.animation.AnimationTimer;
import javafx.animation.Timeline;
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.LongProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.property.SimpleLongProperty;
import javafx.geometry.Bounds;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Shape;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Craft extends Application {
double getX; // I later declare this as circ1.getTranslateX()
double getY; // I later declare this as circ1.getTranslateY()
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Polygon octagon = new Polygon(500,50, 1200,50, 1600,300, 1600,800, 1200,1000, 500,1000, 100,800, 100,300 );
octagon.setStroke(Color.BLACK);
octagon.setFill(Color.TRANSPARENT);
Circle circ1 = new Circle(500.0f, 500.0f, 25.0f);
circ1.setFill(Color.BLUE);
Polygon tri1 = new Polygon(530, 495, 530, 505, 540, 500);
tri1.setFill(Color.BLUE);
tri1.translateXProperty().bind(circ1.translateXProperty());
tri1.translateYProperty().bind(circ1.translateYProperty());
Rotate rotate = new Rotate();
rotate.pivotXProperty().bind(circ1.centerXProperty());
rotate.pivotYProperty().bind(circ1.centerYProperty());
rotate.angleProperty().bind(circ1.rotateProperty());
tri1.getTransforms().add(rotate);
pane.getChildren().addAll(octagon, circ1, tri1);
getX = circ1.getTranslateX();
getY = circ1.getTranslateY();
Bounds bounds = octagon.getBoundsInLocal();
boolean leftWall = circ1.getTranslateX() <= (bounds.getMinX() + circ1.getRadius());
boolean topWall = circ1.getLayoutY() <= (bounds.getMinY() + circ1.getRadius());
boolean rightWall = circ1.getTranslateX() >= (bounds.getMaxX() + circ1.getRadius());
boolean bottomWall = circ1.getLayoutY() >= (bounds.getMaxY() + circ1.getRadius());
circ1.setOnKeyPressed((e) -> {
if(e.getCode() == KeyCode.UP) {
DoubleProperty circ1VelX = new SimpleDoubleProperty();
DoubleProperty circ1VelY = new SimpleDoubleProperty();
LongProperty lastUpdateTime = new SimpleLongProperty();
AnimationTimer circ1Animation = new AnimationTimer() {
@Override
public void handle(long timestamp) {
if (lastUpdateTime.get() > 0) {
double elapsedSeconds = (timestamp - lastUpdateTime.get()) / 1_000_000_000.0 ;
double deltaX = elapsedSeconds * circ1VelX.get();
double deltaY = elapsedSeconds * circ1VelY.get();
double oldX = circ1.getTranslateX();
double oldY = circ1.getTranslateY();
double newX = oldX + deltaX;
double newY = oldY + deltaY;
circ1.setTranslateX(newX += 1 * Math.cos(Math.toRadians(circ1.getRotate())) * 0.1);
circ1.setTranslateY(newY += 1 * Math.sin(Math.toRadians(circ1.getRotate())) * 0.1);
}
lastUpdateTime.set(timestamp);
}
};circ1Animation.start();
}
else if(e.getCode() == KeyCode.LEFT) {
circ1.setRotate(circ1.getRotate() - 5);
}
else if(e.getCode() == KeyCode.RIGHT) {
circ1.setRotate(circ1.getRotate() + 5);
}
else if(e.getCode() == KeyCode.DOWN) {
DoubleProperty circ1VelX = new SimpleDoubleProperty();
DoubleProperty circ1VelY = new SimpleDoubleProperty();
LongProperty lastUpdateTime = new SimpleLongProperty();
AnimationTimer circ1Animation = new AnimationTimer() {
@Override
public void handle(long timestamp) {
if (lastUpdateTime.get() > 0) {
double elapsedSeconds = (timestamp - lastUpdateTime.get()) / 1_000_000_000.0 ;
double deltaX = elapsedSeconds * circ1VelX.get();
double deltaY = elapsedSeconds * circ1VelY.get();
double oldX = circ1.getTranslateX();
double oldY = circ1.getTranslateY();
double newX = oldX + deltaX;
double newY = oldY + deltaY;
circ1.setTranslateX(newX -= 1 * Math.cos(Math.toRadians(circ1.getRotate())) * 0.1);
circ1.setTranslateY(newY -= 1 * Math.sin(Math.toRadians(circ1.getRotate())) * 0.1);
}
lastUpdateTime.set(timestamp);
}
};circ1Animation.start();
}
});
circ1.setOnKeyReleased((e) -> {
if(e.getCode() == KeyCode.UP) {
DoubleProperty circ1VelX = new SimpleDoubleProperty();
DoubleProperty circ1VelY = new SimpleDoubleProperty();
LongProperty lastUpdateTime = new SimpleLongProperty();
AnimationTimer circ1Animation = new AnimationTimer() {
@Override
public void handle(long timestamp) {
if (lastUpdateTime.get() > 0) {
double elapsedSeconds = (timestamp - lastUpdateTime.get()) / 1_000_000_000.0 ;
double deltaX = elapsedSeconds * circ1VelX.get();
double deltaY = elapsedSeconds * circ1VelY.get();
double oldX = circ1.getTranslateX();
double oldY = circ1.getTranslateY();
double newX = oldX + deltaX;
double newY = oldY + deltaY;
circ1.setTranslateX(newX += 0.5 * Math.cos(Math.toRadians(circ1.getRotate())));
circ1.setTranslateY(newY += 0.5 * Math.sin(Math.toRadians(circ1.getRotate())));
}
lastUpdateTime.set(timestamp);
}
};circ1Animation.start();
}
else if(e.getCode() == KeyCode.DOWN) {
DoubleProperty circ1VelX = new SimpleDoubleProperty();
DoubleProperty circ1VelY = new SimpleDoubleProperty();
LongProperty lastUpdateTime = new SimpleLongProperty();
AnimationTimer circ1Animation = new AnimationTimer() {
@Override
public void handle(long timestamp) {
if (lastUpdateTime.get() > 0) {
double elapsedSeconds = (timestamp - lastUpdateTime.get()) / 1_000_000_000.0 ;
double deltaX = elapsedSeconds * circ1VelX.get();
double deltaY = elapsedSeconds * circ1VelY.get();
double oldX = circ1.getTranslateX();
double oldY = circ1.getTranslateY();
double newX = oldX + deltaX;
double newY = oldY + deltaY;
circ1.setTranslateX(newX -= 0.5 * Math.cos(Math.toRadians(circ1.getRotate())));
circ1.setTranslateY(newY -= 0.5 * Math.sin(Math.toRadians(circ1.getRotate())));
}
lastUpdateTime.set(timestamp);
}
};circ1Animation.start();
}
});
if(leftWall || rightWall) {
circ1.setTranslateX(getX *= -1);
}
Scene scene = new Scene(pane, 1700, 1050);
scene.getStylesheets().add("custom_craft.css");
primaryStage.setScene(scene);
primaryStage.setTitle("Craft");
primaryStage.show();
circ1.requestFocus();
}
public static void main(String[] args) {
launch(args);
}
}
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标签: javafx collision-detection