【发布时间】:2017-04-12 07:15:30
【问题描述】:
我正在一步一步地关注this tutorial,我什至复制粘贴了整个代码,但仍然无法加载纹理。这是我的代码,涉及问题的部分:
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture); // All upcoming GL_TEXTURE_2D operations now have effect on this texture object
// Set the texture wrapping parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture wrapping to GL_REPEAT (usually basic wrapping method)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
// Set texture filtering parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Load image, create texture and generate mipmaps
int width, height;
unsigned char* image = SOIL_load_image("container.jpg", &width, &height, 0, SOIL_LOAD_RGB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image);
glGenerateMipmap(GL_TEXTURE_2D);
SOIL_free_image_data(image);
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture when done, so we won't accidentily mess up our texture.
这是我的着色器:
#version 330 core
in vec3 ourColor;
in vec2 TexCoord;
out vec4 color;
uniform sampler2D ourTexture;
void main()
{
color = texture(ourTexture, TexCoord);
}
和
#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (location = 2) in vec2 texCoord;
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(position, 1.0f);
ourColor = color;
TexCoord = texCoord;
}
我正在使用 SOIL 加载图像数据。是不是太陈旧了?我该怎么办?
【问题讨论】:
-
您的项目结构是什么样的?
container.jpg可能不在项目目录的根目录中。 -
unsigned char* 图像的校验值
-
正如 Mozfox 所说:
if (!image) std::cerr << "image load error\n"; -
@vallentin:它在我项目的根目录中。
-
@justus: 没有图片加载错误!