【发布时间】:2019-01-15 18:02:13
【问题描述】:
我创建了一个类似蛇的游戏,其中用户移动精灵,精灵留下踪迹。如果用户跑到他创建的路径中,我希望游戏结束,玩家输掉。
随着精灵的移动,它会在黑色背景上形成一条白色的轨迹。如果我可以检测到用户控制的精灵将击中其中一个白色区域(它的“尾巴”),我可以创建一个导致游戏失败的if 语句。
我使用 [Surface.get_at()][1] 函数来获取精灵将要进入的空间的颜色,并检查该颜色是黑色还是白色。如果它是白色的,这意味着它是精灵的尾巴,游戏以失败告终。
代码如下:
在player.update():
if (screen.get_at((player_next_x, player_next_y)) != BACKGROUND_COLOUR):
# player hit tail
但是,这不起作用,我知道原因:
1) 考虑到用户在方向键上的输入,我不知道如何定义(player_next_x) 或(player_next_y)。
2) 我尝试使用我已经定义的(player.rect.x) 和(player.rect.y),当然系统立即关闭,因为它检测到与其当前位置(白色)发生“碰撞”。
这里是完整的代码,如果有帮助的话:
import pygame
import os
import time
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
class Player(pygame.sprite.Sprite):
# -- Methods
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface([15, 15])
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.change_x = 0
self.change_y = 0
def changespeed(self, x, y):
self.change_x += x
self.change_y += y
def update(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
pygame.init()
screen = pygame.display.set_mode([800, 600])
pygame.display.set_caption('The Etch-a-Sketch Game')
myfont = pygame.font.SysFont('Times', 20)
textsurface = myfont.render('This is the Etch-a-Sketch Game', False, (255, 255, 255))
screen.blit(textsurface,(0,0))
myfont = pygame.font.SysFont('Times', 15)
textsurface = myfont.render('Feel free to draw, but if you cross your own path, you will die.', False, (255, 255, 255))
screen.blit(textsurface,(0,20))
player = Player(400, 300)
all_sprites_list = pygame.sprite.Group()
all_sprites_list.add(player)
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, -3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, 3)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
player.update()
if (screen.get_at((player.rect.x, player.rect.y)) != WHITE):
myfont = pygame.font.SysFont('Times', 20)
textsurface = myfont.render('You have lost the Etch-a-Sketch Game.', False, (255, 255, 255))
screen.blit(textsurface,(0,0))
all_sprites_list.draw(screen)
pygame.display.flip()
clock.tick(250)
pygame.quit ()
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