当您想应用设计模式时,这种类型的引用非常适合,(您可能需要通过面向对象设计的高级课程,或者从阅读书籍开始:head first, design patters,我建议)
请参阅上述书中如何在 java 中实现装饰器模式。
public abstract class Beverage {
String description = "Unknown Beverage";
public String getDescription() {
return description;
}
public abstract double cost();
}
然后认为我们将 espresso 和 DarkRoast 作为两个子类:
public class Espresso extends Beverage {
public Espresso() {
this.description = "Espresso";
}
public double cost() {
return 1.99;
}
}
public class DarkRoast extends Beverage {
public DarkRoast() {
description = "Dark Roast Coffee";
}
public double cost() {
return .99;
}
}
现在,我们要添加装饰器:
public abstract class CondimentDecorator extends Beverage {
public abstract String getDescription();
}
并构建一些具体的装饰器:
public class Mocha extends CondimentDecorator {
Beverage beverage;
public Mocha(Beverage beverage) {
this.beverage = beverage;
}
public String getDescription() {
return beverage.getDescription() + ", Mocha";
}
public double cost() {
return .20 + beverage.cost();
}
}
和另一个包装器:
public class Whip extends CondimentDecorator {
Beverage beverage;
public Whip(Beverage beverage) {
this.beverage = beverage;
}
public String getDescription() {
return beverage.getDescription() + ", Whip";
}
public double cost() {
return .10 + beverage.cost();
}
}
最后,看看主函数中发生了什么,以及我们如何利用指向父类的指针:
public static void main(String[] args) {
Beverage beverage = new Espresso();
System.out.println(beverage.getDescription() + " $" + beverage.cost());
Beverage beverage2 = new DarkRoast();
beverage2 = new Mocha(beverage2);
beverage2 = new Mocha(beverage2);
beverage2 = new Whip(beverage2);
System.out.println(beverage2.getDescription() + " $" + beverage2.cost());
你能猜出输出是什么吗?好吧:
Espresso $1.99
Dark Roast Coffee, Mocha, Mocha, Whip $1.49