【发布时间】:2016-04-12 02:50:54
【问题描述】:
我查看了许多其他问题和教程,但遗憾的是,没有结果。 我正在尝试使用事件侦听器从场景 1 转到场景 2,并且我正在复制项目中给出的代码。我的按钮和工作按钮之间的唯一区别是我在 lua 文件中声明了我的按钮,并且它在 scene1.ccscene 中不存在 我是否必须将图像作为对象放在 scene1.csscene 中才能将其用作按钮?
我尝试的代码:
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------------------------------------
-- All code outside of the listener functions will only be executed ONCE unless "composer.removeScene()" is called.
-- -----------------------------------------------------------------------------------------------------------------
-- local forward references should go here
local start_button = display.newImage("START.png") --start button
-- -------------------------------------------------------------------------------
-- "scene:create()"
function scene:create( event )
local sceneGroup = self.view
-- Initialize the scene here.
-- Example: add display objects to "sceneGroup", add touch listeners, etc.
start_button.x=200
start_button.y=150
end
-- "scene:show()"
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is still off screen (but is about to come on screen).
elseif ( phase == "did" ) then
-- Called when the scene is now on screen.
-- Insert code here to make the scene come alive.
-- Example: start timers, begin animation, play audio, etc.
function nextScene:touch ( event )
local phase = event.phase
if "ended" == phase then
composer.gotoScene( "scene2", { effect = "fade", time = 300 } )
end
end
start_button:addEventListener( "touch", nextScene )
end
end
-- "scene:hide()"
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is on screen (but is about to go off screen).
-- Insert code here to "pause" the scene.
-- Example: stop timers, stop animation, stop audio, etc.
elseif ( phase == "did" ) then
-- Called immediately after scene goes off screen.
if nextSceneButton then
start_button:removeEventListener( "touch", nextScene )
end
end
end
-- "scene:destroy()"
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's view ("sceneGroup").
-- Insert code here to clean up the scene.
-- Example: remove display objects, save state, etc.
end
-- -------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -------------------------------------------------------------------------------
return scene
【问题讨论】:
标签: events lua coronasdk scene