【发布时间】:2018-10-29 17:37:11
【问题描述】:
我正在使用原生 android vuforia 开发标记 AR 我想要做的是根据相机移动我的视频对象(它应该始终面向相机)我尝试跟随但它不工作但有时它工作但它不是持久性
public void renderFrame(State state, float[] projectionMatrix) {
mSampleAppRenderer.renderVideoBackground();
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
isTracking = false;
for (int tIdx = 0; tIdx < state.getNumTrackableResults(); tIdx++) {
TrackableResult trackableResult = state.getTrackableResult(tIdx);
ImageTarget imageTarget = (ImageTarget) trackableResult
.getTrackable();
imageTarget.startExtendedTracking();
isTracking = true;
float[] modelViewMatrixVideo = Tool.convertPose2GLMatrix(
trackableResult.getPose()).getData();
float[] modelViewProjectionVideo = new float[16];
Matrix44F invTranspMV = SampleMath.Matrix44FTranspose(SampleMath.Matrix44FInverse(Tool.convertPose2GLMatrix(trackableResult.getPose())));
Matrix.translateM(modelViewMatrixVideo, 0, 0f, 0f, 1f);
Matrix.rotateM(modelViewMatrixVideo, 0, (float) Math.toDegrees(Math.asin(-invTranspMV.getData()[6])), 0.0f, 0.f, 1.0f);
Matrix.multiplyMM(modelViewProjectionVideo, 0,
projectionMatrix, 0, modelViewMatrixVideo, 0);
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
GLES20.glUseProgram(videoPlaybackShaderID);
GLES20.glVertexAttribPointer(videoPlaybackVertexHandle, 3,
GLES20.GL_FLOAT, false, 0, quadVertices);
GLES20.glVertexAttribPointer(videoPlaybackTexCoordHandle,
2, GLES20.GL_FLOAT, false, 0,
fillBuffer(videoQuadTextureCoordsTransformedStones));
GLES20.glEnableVertexAttribArray(videoPlaybackVertexHandle);
GLES20.glEnableVertexAttribArray(videoPlaybackTexCoordHandle);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES,
videoPlaybackTextureID);
GLES20.glUniformMatrix4fv(videoPlaybackMVPMatrixHandle, 1,
false, modelViewProjectionVideo, 0);
GLES20.glDrawElements(GLES20.GL_TRIANGLES, NUM_QUAD_INDEX,
GLES20.GL_UNSIGNED_SHORT, quadIndices);
GLES20.glDisableVertexAttribArray(videoPlaybackVertexHandle);
GLES20.glDisableVertexAttribArray(videoPlaybackTexCoordHandle);
GLES20.glUseProgram(0);
GLES20.glDisable(GLES20.GL_BLEND);
SampleUtils.checkGLError("VideoPlayback renderFrame");
}
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
Renderer.getInstance().end();
}
【问题讨论】:
标签: android opengl-es native augmented-reality vuforia