【发布时间】:2019-02-01 16:56:14
【问题描述】:
我想在运行程序时自动解迷宫。
我的迷宫一开始是这样的。
1 0 0 0
0 0 1 0
0 1 1 0
0 1 1 0
最后应该是这样的:
0 1 1 1
1 1 0 1
1 0 0 1
1 0 0 1
我有一个 3 维数组(行、列和边)。
边可以是下(0)、右(1)、上(2)和左(3)。因此,如果我有墙,我会检查每个单元格。如果是,我在那个单元格中输入是。
mazeTab[0, 0, 0] = 0;
mazeTab[0, 0, 1] = 1;
mazeTab[0, 0, 2] = 1;
mazeTab[0, 0, 3] = 1;
mazeTab[1, 0, 0] = 0;
mazeTab[1, 0, 1] = 0;
mazeTab[1, 0, 2] = 1;
mazeTab[1, 0, 3] = 1;
mazeTab[2, 0, 0] = 0;
mazeTab[2, 0, 1] = 0;
mazeTab[2, 0, 2] = 1;
mazeTab[2, 0, 3] = 0;
mazeTab[3, 0, 0] = 0;
mazeTab[3, 0, 1] = 1;
mazeTab[3, 0, 2] = 1;
mazeTab[3, 0, 3] = 0;
//=================================
mazeTab[0, 1, 0] = 0;
mazeTab[0, 1, 1] = 0;
mazeTab[0, 1, 2] = 1;
mazeTab[0, 1, 3] = 1;
mazeTab[1, 1, 0] = 1;
mazeTab[1, 1, 1] = 1;
mazeTab[1, 1, 2] = 0;
mazeTab[1, 1, 3] = 0;
mazeTab[2, 1, 0] = 1;
mazeTab[2, 1, 1] = 1;
mazeTab[2, 1, 2] = 1;
mazeTab[2, 1, 3] = 1;
mazeTab[3, 1, 0] = 0;
mazeTab[3, 1, 1] = 1;
mazeTab[3, 1, 2] = 0;
mazeTab[3, 1, 3] = 1;
//===================================
mazeTab[0, 2, 0] = 0;
mazeTab[0, 2, 1] = 1;
mazeTab[0, 2, 2] = 0;
mazeTab[0, 2, 3] = 1;
mazeTab[1, 2, 0] = 1;
mazeTab[1, 2, 1] = 1;
mazeTab[1, 2, 2] = 1;
mazeTab[1, 2, 3] = 1;
mazeTab[2, 2, 0] = 1;
mazeTab[2, 2, 1] = 1;
mazeTab[2, 2, 2] = 1;
mazeTab[2, 2, 3] = 1;
mazeTab[3, 2, 0] = 0;
mazeTab[3, 2, 1] = 1;
mazeTab[3, 2, 2] = 0;
mazeTab[3, 2, 3] = 1;
//===================================
mazeTab[0, 3, 0] = 1;
mazeTab[0, 3, 1] = 1;
mazeTab[0, 3, 2] = 0;
mazeTab[0, 3, 3] = 1;
mazeTab[1, 3, 0] = 1;
mazeTab[1, 3, 1] = 1;
mazeTab[1, 3, 2] = 1;
mazeTab[1, 3, 3] = 1;
mazeTab[2, 3, 0] = 1;
mazeTab[2, 3, 1] = 1;
mazeTab[2, 3, 2] = 1;
mazeTab[2, 3, 3] = 1;
mazeTab[3, 3, 0] = 0;
mazeTab[3, 3, 1] = 1;
mazeTab[3, 3, 2] = 0;
mazeTab[3, 3, 3] = 1;
然后我用一种方法解决了整个迷宫,但我很确定有什么地方不对劲。使用的时候,我检查下一个单元格,例如:如果我有一个0,我可以去上面,我检查上面的单元格是否也可以去下面的单元格,以验证我们没有墙在那里。
int solvemaze(int horizontal, int vertical,int cote)
{
//horizontalestination is the last cell(maze[taille-1][taille-1])
if ((horizontal == taille - 1) && (vertical == taille - 1))
{
solution[horizontal,vertical] = 1;
return 1;
}
if (horizontal >= 0 && vertical >= 0 && horizontal < taille && vertical < taille && solution[horizontal,vertical] == 0)
{
printsolution();
//if safe to visit then visit the cell
solution[horizontal,vertical] = 1;
//under
if (mazeTab[horizontal,vertical,cote]==0)
return solvemaze(horizontal,vertical+1,(cote+1)%4);
cote = (cote + 1) % 4;
//right
if (mazeTab[horizontal, vertical, 1] == 0)
return solvemaze(horizontal+1, vertical, (cote + 1)% 4);
cote = (cote + 1) % 4;
//up
if (mazeTab[horizontal, vertical, 2] == 0)
return solvemaze(horizontal, vertical -1, (cote + 1) % 4);
cote = (cote + 1) % 4;
//left
if (mazeTab[horizontal, vertical, 3] == 0)
return solvemaze(horizontal -1, vertical, (cote + 1) % 4);
cote = (cote + 1) % 4;
//backtracking
solution[horizontal,vertical] = 0;
return 1;
}
return 1;
只是提醒你,如果你可以去一个特定的单元格,那么它是1。所以解决迷宫的路径是1。
最后,我从 0,3,0 单元格开始迷宫,也就是这个:
1 0 0 0
0 0 1 0
0 1 1 0
**0** 1 1 0
当我跑步时,我会得到以下结果:
0 1 1 1
1 1 0 0
1 0 0 0
0 0 0 0
后面的 0 应该已经上交了 1..
0 1 1 1
1 1 0 **0**
1 0 0 **0**
**0** 0 0 **0**
你们能帮我找出错误吗?
【问题讨论】:
-
1.您能否更新问题以包含更多迷宫输入和预期输出? 2. 一个好的起点是将数组分解为二维数组。例如,侧面尺寸可以替换为bitflag enum。
-
您好,我已经更新了我的问题,对于数组,我必须在 3 维中进行项目的校规..
-
在
if块中,您应该检查solvemaze(...)的返回值,只有当它是1时才返回结果。回溯后,你应该return 0而不是1。