【发布时间】:2019-07-19 21:58:46
【问题描述】:
这是我将高斯模糊应用于 Texture2D 图像的片段着色器代码。
vec3 incrementalGaussian;
incrementalGaussian.x = 1.0f / (sqrt(2.0f * pi) * BlurValue );
incrementalGaussian.y = exp(-0.5f / (BlurValue * BlurValue ));
incrementalGaussian.z = incrementalGaussian.y * incrementalGaussian.y;
vec4 avgValue = vec4(0.0f, 0.0f, 0.0f, 0.0f);
float coefficientSum = 0.0f;
// Take the central sample first...
avgValue += texture2D(text, TexCoords.st) * incrementalGaussian.x;
coefficientSum += incrementalGaussian.x;
incrementalGaussian.xy *= incrementalGaussian.yz;
//Go through the remaining 8 vertical samples (4 on each side of the center)
for (float i = 1.0f; i <= numBlurPixelsPerSide ; i++) {
avgValue += texture2D(text, TexCoords.st - i * 0.01f *
blurMultiplyVec) * incrementalGaussian.x;
avgValue += texture2D(text, TexCoords.st + i * 0.01f *
blurMultiplyVec) * incrementalGaussian.x;
coefficientSum += 2 * incrementalGaussian.x;
incrementalGaussian.xy *= incrementalGaussian.yz;
avgValue.g = avgValue.r;
avgValue.b = avgValue.r;
color = avgValue * vec4(textColor, 1.0) / coefficientSum ;
}
这仅适用于水平模糊,我如何也添加垂直高斯模糊。
【问题讨论】: