最近在写关于相机跟随的逻辑,其实最早接触相机跟随是在Unity官网的一个叫Roll-a-ball tutorial上,其中简单的涉及了关于相机如何跟随物体的移动而移动,如下代码:
1 using UnityEngine; 2 using System.Collections; 3 4 public class CameraController : MonoBehaviour { 5 6 public GameObject player; 7 8 private Vector3 offset; 9 10 void Start () 11 { 12 offset = transform.position - player.transform.position; 13 } 14 15 void LateUpdate () 16 { 17 transform.position = player.transform.position + offset; 18 } 19 }