var selectHero : GameObject;
function Update ()
{
    if(selectHero)
 {
     var dist = Vector3.Distance(selectHero.transform.position, transform.position);
  var direction:Vector3=selectHero.transform.position - transform.position;

     if(dist<10)
  {
     var selectHeroLocalPosition : Vector3 = selectHero.transform.TransformPoint(Vector3.forward);
     transform.position = selectHeroLocalPosition;
     //transform.rotation = selectHero.transform.rotation;
     //transform.rotation.z = -transform.rotation.z;
     transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(direction),1000);
  }
 }
}

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