Physical Based Shading in Unreal Engine 3Roughness = 0.1Physical Based Shading in Unreal Engine 3roughness = 0.4Physical Based Shading in Unreal Engine 3roughness = 0.7Physical Based Shading in Unreal Engine 3roughness = 0.999

以上的Fresnel 0° = {1.0,0.86.0.57}(PS: 近似这个值)

问题是,目前还很简单,还需要支持multi-layer, IBL想办法利用lightmap应该是一个方向。。。。

对比下头部,没用PBS,可以看到金属质感在非PBS条件下,主要靠美术来手绘质感。用了PBS,对于美术来说,应该是个解脱,调参数就行了。。。

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