There are some actions that let you compose actions.

  • Sequence action
  • Spawn action
  • Repeat action
  • RepeatForever action

Sequence 顺序

顺序Action能够让你创建一系列的动作,这些动作将会按着顺序被执行。

Example:

 id action1 = [MoveTo actionWithDuration:2 position:ccp(100,100)];

id action2 = [MoveBy actionWithDuration:2  position: ccp(80,80)];

id action3 = [MoveBy actionWithDuration:2  position: ccp(0,80)];

[sprite runAction: [Sequence actions:action1, action2, action3, nil]];

The action1 will be executed first. When action1 finishes, then action2 will be executed. And when action2 finishes, only then action3will be executed.

*IMPORTANT:* The inner actions should have a non infinity time (eg: You can't add a RepeatForever action in a Sequence action).

 

Action1 将会被首先执行,当action1执行结束,action2将会被执行,当action2结束,是action3。

注意:这个action不能是一个无限的时间。例如,你不能增加一个重复到永远的action到这个顺序action里面。 

Spawn 并发?


这个action使得你可以在同一个时间运行多个action。这个动做的持续时间是子action的最长时间。 

id action = [Spawn actions:

[JumpBy actionWithDuration:2 position:ccp(300,0) height:50 jumps:4],

[RotateBy actionWithDuration: 2 angle: 720],nil];

[sprite runAction:action];

Repeat 重复

这个重复Action可以让你有限次数的重复一个动作。 Example:

id a1 = [MoveBy actionWithDuration:1 position:ccp(150,0)];

id action1 = [Repeat actionWithAction:

[Sequence actions: [Place actionWithPosition:ccp(60,60)], a1, nil]times:3];

[sprite runAction:action1];

RepeatForever 永远重复

永远重复这个动作是一个特殊的action,它将会一直持续下去。因为它的时间是无法测量的。

Example:

id a1 = [MoveBy actionWithDuration:1 position:ccp(150,0)];

id action2 = [RepeatForever actionWithAction:

[Sequence actions: [[a1 copy] autorelease], [a1 reverse], nil] ];

[sprite runAction:action2];


注意:永远重复的这个action不是一个有效的IntervalAction,他不能被放置在一个序列action里面。 


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