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考虑到今年来自Unity社区的惊人项目,Smörgåsbord绝对是一件大事。 我们很幸运,每天都能在这种令人愉快的传播中入迷,现在正是时候,我们要通过强调在过去一年中由Unity创造的杰出作品来表示感谢! (It’s pretty easy to be gluttonous with games given the absolute Smörgåsbord of amazing projects from the Unity community this year. We’re lucky enough to get to gorge ourselves on this delightful spread every day and it’s about time we said thank you by highlighting exceptional creations made with Unity over the past year!)
Since 2008, Unity Technologies has been celebrating the amazing creativity, talent, and hard work of the Unity developer community with the annual Unity Awards. We’re very happy to announce that we’ve opened up submissions for the 2016 Unity Awards, scheduled to take place November 1 during Unite Los Angeles at the Hollywood Loews Hotel.
自2008年以来,Unity Technologies一直通过年度Unity Awards来表彰 Unity开发人员社区的惊人创造力,才能和努力。 我们非常高兴地宣布,我们已经开放了2016年Unity大奖的提交工作,该奖项计划于11月1日在美国洛杉矶的好莱坞洛伊斯酒店举行。
很简单,今天提交! (It’s easy, submit today!)
We know a lot of what was released during the year but we want to make sure we don’t to miss anything. So while filling out the form is not absolutely required for your game to be considered for an award, it’s very helpful for us and is the best way to ensure your project is in our view for consideration!
我们知道这一年发布的很多内容,但我们想确保我们不会错过任何内容。 因此,虽然并非一定要填写表格才能获得奖项,但这对我们很有帮助,也是确保我们认为您的项目值得考虑的最佳方法!
Once all nominations have been received, Unity will narrow the entries down to six finalists in each category and then open up voting to the community for all categories. Community votes will account for 50% of the total vote with Unity employees accounting for the other 50%.
收到所有提名后,Unity将把参赛作品的范围缩小到每个类别的六位决赛选手,然后向所有类别的社群开放投票。 社区投票将占总投票的50%,Unity员工将占其他50%。
Those projects chosen as finalists will receive two complimentary passes to Unite Los Angeles at the Hollywood Lowes Hotel from November 1-3. The Awards ceremony will take place on the first evening of the show, Nov 1.
从11月1-3日起,入围决赛的那些项目将获得两张免费通行证,可在好莱坞洛斯酒店获得团结洛杉矶分校的门票。 颁奖典礼将在展会的第一天晚上11月1日举行。
今年的类别包括: (The categories this year include:)
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Best 3D Visuals – Modern technology has given artists the freedom to mold new 3D worlds whether they’re striving for realism or creating something wildly stylized. Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill. To qualify for the award, the majority of assets must be 3D.
最佳3D视觉效果 –现代技术使艺术家可以自由塑造新的3D世界,无论他们是在追求逼真的效果还是在创作出风格迥异的东西。 此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术能力,进行评判。 要获得该奖项的资格,大多数资产必须是3D。
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Best 2D Visuals – Beauty comes in all shapes and dimensions and there’s a different kind of artistry in creating beautiful 2D worlds and characters. Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill. To qualify for this award, the majority of in-game/project assets must be 2D.
最佳2D视觉效果 –美具有各种形状和尺寸,在创造美丽的2D世界和角色方面存在另一种艺术技巧。 此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术能力,进行评判。 要获得此奖项,大多数游戏/项目资产必须是2D。
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Best Student Project – This award is for projects (games or otherwise) worked on by students currently being completed as part of the curriculum of an educational institution. Projects will be judged based on creativity, technical merit, and overall artistic cohesion among graphics, sound, and presentation.
最佳学生项目 -该奖项是针对目前正在作为教育机构课程一部分而完成的学生从事的项目(游戏或其他方式)的。 将根据创意,技术优势以及图形,声音和演示之间的整体艺术凝聚力来评判项目。
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Asset Store Award – The Asset Store award is for excellent and helpful packages that have released in the last year. These can be anything from particle packs to full editor extensions.
资产商店奖 –资产商店奖是对去年发布的优秀且有用的软件包的奖励。 这些可以是从粒子包到完整的编辑器扩展的任何东西。
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Best VizSim Project – Unity projects come in all shapes and sizes; for this category, we’re looking for projects that have some real world grounded applications for visualization, simulation, and training.
最佳VizSim项目 – Unity项目具有各种形状和大小; 对于此类别,我们正在寻找具有一些实际应用程序的项目,这些应用程序用于可视化,仿真和培训。
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Best Non-game Project – For this category, we’re looking for products that fall outside of games or VizSim such as art, advertising, interactive books and comics, digital toys, interactive physical installations, and informational programs.
最佳非游戏项目 –对于此类别,我们正在寻找游戏或VizSim以外的产品,例如艺术,广告,交互式书籍和漫画,数字玩具,交互式物理装置和信息程序。
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Best Desktop/Console Game – Whether simple, complex, or somewhere in between, a great gaming experience blends concept, intuitive control, innovation, creativity, visual design, and fun together into one blissfully wonderful package. We’re looking for games that excel in one or all of these areas.
最佳台式机/主机游戏 –无论是简单,复杂还是介于两者之间,出色的游戏体验都将概念,直观控制,创新,创造力,视觉设计和乐趣融为一体,完美融合。 我们正在寻找在这些方面之一或所有方面都出色的游戏。
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Best Mobile Game – Similar to Best Desktop/Console Game, we’re looking for excellent games with special attention paid to those designed with the unique challenges of smaller devices and screens in mind.
最佳手机游戏 –与最佳台式机/控制台游戏类似,我们正在寻找出色的游戏,特别关注那些针对较小设备和屏幕的独特挑战而设计的游戏。
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Best VR Game – Similar to the other Best Game categories, we’re looking for excellent games while paying special attention to those games that are designed with the unique challenges of VR in mind and create a great sense of presence.
最佳VR游戏 –与其他最佳游戏类别类似,我们在寻找优秀游戏的同时,还要特别关注那些在设计时会考虑到VR的独特挑战并营造出良好的临场感的游戏。
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Best VR Experience – Some of the most intriguing uses for VR aren’t games. We’re looking for projects that are taking the greatest advantage of the unique aspects of virtual reality for non-gaming purposes like film/entertainment, training, visualization, medical, educational, and everything else in between.
最佳VR体验 – VR的一些最吸引人的用途不是游戏。 我们正在寻找能够最大程度地利用虚拟现实的独特方面来实现非游戏目的的项目,例如电影/娱乐,培训,可视化,医学,教育以及介于两者之间的所有其他方面。
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Golden Cube (best overall) – This award is for the best overall project made with Unity in the last year. Everything from technical achievement and visual styling to sound production and level of fun must be taken into account to choose the grandaddy of all of our awards.
金立方奖(整体最佳) –该奖项是针对去年Unity所做的最佳整体项目。 从技术成就和视觉造型到声音制作和乐趣水平,一切都必须考虑在内,以选择我们所有奖项的祖父。
以下是一些您需要了解的重要提交规则: (Following are some important rules for submission that you’ll need to know:)
- Only Unity-authored projects are eligible for nomination. 只有Unity创作的项目才有资格获得提名。
- Projects must have been released from August 1, 2015 to September 30, 2016 to be eligible, with the exception of Student Project submissions, which must have been part of the coursework in the 2015-2016 school year. 项目必须在2015年8月1日至2016年9月30日期间发布,但学生项目提交项目除外,该项目必须是2015-2016学年课程工作的一部分。
- Any projects nominated for previous years of the Unity Awards are ineligible for the 2016 Unity Awards. Exceptions are made for projects that were previously up for Best Student Project and have since turned into finished commercial projects and projects that were nominated for the Best VR Experience in 2015, which welcomed currently unreleased projects to submit. 前几年获得Unity奖提名的任何项目均无资格获得2016 Unity奖。 之前属于最佳学生项目的项目除外,此后已转变为已完成的商业项目以及2015年最佳VR体验提名的项目,这些项目欢迎当前未发布的项目提交。
- Games currently in early access programs that are not considered “final” products by September 30, 2016 will not be accepted to the 2016 Unity Awards. 截止2016年9月30日,当前处于抢先体验计划的游戏仍不被视为“最终”产品,这些游戏将不会获得2016 Unity大奖。
- Individuals or teams are welcome to enter multiple projects so long as they adhere to all other rules. 个人或团队只要遵守所有其他规则,就可以参与多个项目。
So submit those projects! Tell your friends that released games this last year to submit their projects! And keep your eyes out at the beginning of October for another announcement that finalists have been selected and community voting has begun. We’re really looking forward to seeing all of your submissions!
因此,提交那些项目! 告诉你的朋友,去年发布了游戏,提交他们的项目! 在10月初,请注意另一项宣布入围决赛名单并开始进行社区投票的公告。 我们非常期待看到您所有的提交!
立即提交项目! (Submit a project today!)
翻译自: https://blogs.unity3d.com/2016/08/10/2016-unity-awards-open-submission-has-begun/
unity 公开变量不显示