unity 2017_Unity Awards 2017提交作品现已开放

unity 2017

Time to submit your projects for the 2017 Unity Awards! Submissions are officially open and we’re looking forward to feasting on everything that the Unity community has been creating for the past year. As usual, you all have been busy creating a load of amazing games, cinematic experiences, visualizations, and everything else inbetween. The Unity Awards are our way of recognizing many of the excellent creations made with Unity in the last year.

是时候提交您的2017年Unity大奖项目了! 提交的作品正式开放,我们期待着Unity社区在过去一年中一直在创作的所有作品。 像往常一样,你们所有人都在忙于创建许多令人惊叹的游戏,电影般的体验,可视化以及其中的所有其他内容。 Unity奖是我们表彰过去一年Unity所做的许多杰出创作的方式。

We do our best to keep on top of what’s been made but we want to make sure we don’t to miss anything. So while filling out the form is not absolutely required for your game to be considered for an award, it’s very helpful for us and is the best way to make sure what you’ve been working on is our our view.

我们竭尽所能保持最新状态,但我们想确保我们不会错过任何东西。 因此,尽管并非一定要填写表格才能获得奖项,但这对我们非常有帮助,并且是确保我们一直在努力的最佳方式。

提交截止时间为PDT 2017年8月10日午夜。现在提交您的项目! (Submissions will be accepted through midnight PDT August 10, 2017. Submit your project now!)

Once all nominations have been received, Unity will narrow the entries down to six finalists in each category and then open up voting to the community for all categories. Community votes will account for 50% of the total vote with Unity employees accounting for the other 50%.

收到所有提名后,Unity将把参赛作品的范围缩小到每个类别的六位决赛选手,然后向所有类别的社群开放投票。 社区投票将占总投票的50%,Unity员工将占其他50%。

We are doing things a bit differently this year and are going 100% digital for the entire process. In lieu of a physical ceremony, winners will be announced online at the beginning of October and will be recognized on a Unity Awards website and at Unite Austin in view of more than 2000 conference attendees.

今年我们的工作方式有所不同,整个过程将以100%的数字化进行。 取而代之的是颁奖典礼,将于10月初在网上宣布获奖者,鉴于2000多名与会者,获奖者将在Unity Awards网站和Unite Austin上得到认可。

We’ve added a few new categories this year, so check the list to see where your project fits in! The categories this year include:

今年我们增加了一些新类别,因此请查看列表以了解您的项目适合的位置! 今年的类别包括:

  • Best 3D Visuals – Modern technology has given artists the freedom to mold new 3D worlds whether they’re striving for realism or creating something wildly stylized. Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill. To qualify for the award, the majority of assets must be 3D.

    最佳3D视觉效果 –现代技术使艺术家可以自由塑造新的3D世界,无论他们是在追求逼真的效果还是在创作出风格迥异的东西。 此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术能力,进行评判。 要获得该奖项的资格,大多数资产必须是3D。

  • Best 2D Visuals – Beauty comes in all shapes and dimensions and there’s a different kind of artistry in creating beautiful 2D worlds and characters. Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill. To qualify for this award, the majority of in-game/project assets must be 2D.

    最佳2D视觉效果 –美具有各种形状和尺寸,在创造美丽的2D世界和角色方面存在另一种艺术技巧。 此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术能力,进行评判。 要获得此奖项,大多数游戏/项目资产必须是2D。

  • Best Desktop/Console Game – Whether simple, complex, or somewhere in between, a great gaming experience blends concept, intuitive control, innovation, creativity, visual design, and fun together into one blissfully wonderful package. We’re looking for games that excel in one or all of these areas.

    最佳台式机/主机游戏 –无论是简单,复杂还是介于两者之间,出色的游戏体验都将概念,直观控制,创新,创造力,视觉设计和乐趣融为一体,完美融合。 我们正在寻找在这些方面之一或所有方面都出色的游戏。

  • Best Mobile Game – As with Best Desktop/Console Game, we’re looking for excellent games with special attention paid to those designed with the unique challenges of smaller devices and screens in mind.

    最佳手机游戏 –与最佳台式机/控制台游戏一样,我们正在寻找出色的游戏,特别关注那些针对较小设备和屏幕的独特挑战而设计的游戏。

  • Best VR Game – As with the other Best Game categories, we’re looking for excellent games while paying special attention to those games that are designed with the unique challenges of VR in mind and create a great sense of presence.

    最佳VR游戏 –与其他最佳游戏类别一样,我们正在寻找出色的游戏,同时特别关注那些在设计时会考虑到VR的独特挑战并营造出良好的临场感的游戏。

  • Best Augmented or Mixed Reality Experience – Immersive computing is is going to usher great change into our society in many subtle and bold ways. This is an open category to recognize the most creative use case of AR or MR across all industries.

    最佳增强现实或混合现实体验 –沉浸式计算将以许多微妙而大胆的方式将巨大的变化引入我们的社会。 这是一个开放类别,可以识别所有行业中最具创意的AR或MR用例。

  • Best VizSim Project – Unity projects come in all shapes and sizes; this year we’re looking for projects that have some real world grounded applications like visualizations, simulations, and training programs.

    最佳VizSim项目 – Unity项目具有各种形状和大小; 今年,我们正在寻找具有真实世界基础应用程序的项目,例如可视化,模拟和培训计划。

  • Best Cinematic Experience – We’re looking for thoughtful, entertaining, and/or immersive new cinematic experiences where user agency takes a back seat to storytelling and observation.

    最佳电影体验 –我们正在寻找周到,有趣和/或身临其境的新电影体验,其中用户代理机构在讲故事和观察方面处于后座地位。

  • Best Non-game Project – Those that have created something that falls outside of games, cinematic experiences, or VizSim applications including art, creative tools, interactive books and comics, digital toys, interactive physical installations, and informational programs will want to submit for this award.

    最佳非游戏项目 –那些创作超出游戏,电影体验或VizSim应用程序(包括艺术,创意工具,交互式书籍和漫画,数字玩具,交互式物理装置和信息程序)的项目的人将希望为此提交奖。

  • Best Student Project – This award is for projects (games or otherwise) worked on by students currently being completed as part of the curriculum of an educational institution. Projects will be judged based on creativity, technical merit, and overall artistic cohesion among graphics, sound, and presentation.

    最佳学生项目 -该奖项是针对目前正在作为教育机构课程一部分而完成的学生从事的项目(游戏或其他方式)的。 将根据创意,技术优势以及图形,声音和演示之间的整体艺术凝聚力来评判项目。

  • Asset Store Award for Best Tool – There are a load of brilliant developers extending Unity’s capabilities in really creative and powerful ways. With this award, we’re looking for excellent and helpful packages that add more options to developers’ tool chests.

    资产商店最佳工具奖 –众多杰出的开发人员以真正有创意和强大的方式扩展了Unity的功能。 凭借这个奖项,我们正在寻找优秀而有用的软件包,这些软件包可以为开发人员的工具箱增加更多选择。

  • Asset Store Award for Best Artistic Content – Along with the full featured tools extending Unity’s capabilities, artists are busy creating assets that can be used and repurposed for a huge variety of projects. These can be anything from particle packs to full themed asset packs or even brilliant sound effects.

    资产商店最佳艺术内容奖 –随着功能全面的工具扩展Unity的功能,艺术家正在忙于创建可用于多种项目的资产。 从粒子包到完整主题的资产包,甚至是出色的音效,这些都可以。

  • Unity Impact Award – We’re looking for excellent games or experiences (of any kind – standard display, AR, MR, VR, etc.) that focus on social impact areas like education and healthcare. Award evaluation will be based on the number of players reached and the measurement of the social impact created.

    Unity Impact大奖 –我们正在寻找专注于社会影响领域(如教育和医疗保健)的出色游戏或体验(任何形式的游戏-标准显示器,AR,MR,VR等)。 奖励评估将基于达到的参与者数量和所产生的社会影响的评估。

  • Golden Cube (best overall) – This award is for the best overall project made with Unity in the last year. Everything from technical achievement and visual styling to sound production and level of fun must be taken into account to choose the grandaddy of all of our awards. Finalists in all other categories will automatically be up for vote to become the winner of the Golden Cube.

    金立方(整体最佳) –该奖项是针对去年Unity所做的最佳整体项目。 从技术成就和视觉造型到声音制作和乐趣水平,一切都必须考虑在内,以选择我们所有奖项的祖父。 所有其他类别的决赛入围者都将自动投票成为金立方奖的获胜者。

还有一些您需要了解的重要提交规则: (And some important rules for submission that you’ll need to know:)

  • Only Unity-authored projects are eligible for nomination.

    只有Unity创作的项目才有资格获得提名。
  • Projects must have been released from October 1, 2016 to August 31, 2017 to be eligible, with the exception of Student Project submissions, which must have been part of the coursework in the 2016-2017 school year.

    项目必须在2016年10月1日至2017年8月31日期间发布,但学生项目提交项目除外,该项目必须是2016-2017学年课程工作的一部分。
  • Any projects nominated for previous years of the Unity Awards are ineligible for the 2017 Unity Awards, with the exception of projects that were previous student work and have since turned into finished commercial projects.

    除往年学生工作并已转变为已完成的商业项目的项目外,前几年获得Unity奖提名的任何项目均无资格获得2017年Unity奖。
  • Games currently in early access programs that are not considered “final” products by August 31, 2017 will not be accepted to the 2017 Unity Awards.

    截至2017年8月31日,当前处于抢先体验计划的游戏仍不被视为“最终”产品,这些游戏将不会获得2017 Unity大奖。
  • Individuals or teams are welcome to enter multiple projects so long as they adhere to all other rules.

    个人或团队只要遵守所有其他规则,就可以参与多个项目。

So submit your creations! Tell your friends that released anything made with Unity this last year to submit their projects! And keep your eyes out at the beginning of September for another announcement that finalists have been selected and community voting has begun. We’re really looking forward to seeing all of your submissions!

因此,提交您的作品! 告诉您的朋友去年发布了Unity所做的任何东西来提交他们的项目! 在9月初,请注意另一项宣布入围决赛名单并开始社区投票的公告。 我们非常期待看到您所有的提交!

翻译自: https://blogs.unity3d.com/2017/07/19/2017-unity-awards-submissions-now-open/

unity 2017

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