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“首先,不要以“我必须自己做所有事情,我是一个独立游戏者”的心态开始。 有时候学习是一件好事。 但是,如果一遍又一遍地讲,它开始变得具有破坏性,”初创工作室Authentic Illusions的首席执行官Alejandro Garza说。 (“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say that over and over again it starts to be destructive,” says Alejandro Garza, the CEO of start-up studio Authentic Illusions.)
The Authentic Illusions team is full of PhD researchers in the field of Artificial Intelligence. So the studio has no lack of programmer talent. But that doesn’t mean that they love coding their games from scratch and they’d like to share the reasons why.
Authentic Illusions团队充满了人工智能领域的博士研究人员。 因此工作室不乏程序员才能。 但这并不意味着他们喜欢从头开始编写游戏代码,而是想分享原因。
Alejandro Garza thinks that indies often believe that they have unlimited time, but forget to factor in their own living costs. “What’s worth it in the end is finishing your game. If you’re completely out of money, you won’t finish it”. He sees many crowdfunding campaigns that are setting themselves to fail by asking for too little money.
亚历杭德罗·加萨(Alejandro Garza)认为,印度人通常认为自己有无限的时间,但忘记考虑自己的生活费用。 最终,值得的是完成游戏。 如果您完全没钱了,那您将无法完成。” 他看到许多众筹活动因要求的资金太少而失败。
He suggests that when you decide to add a new functionality, you should always first consider your own skills. Can you code it yourself? Do you have something in your old work you can base this on?
他建议,当您决定添加新功能时,应始终首先考虑自己的技能。 您可以自己编写代码吗? 在您的旧作品中有什么可以作为依据吗?
Then you need to consider the value of your own time and how much of it is going to be taken by the development of the plug in. “If it’s going to take a week and a week of your work is worth 300 dollars, you should see the project in that perspective. But experienced project managers know that it’s hard to put together an accurate estimate, it’s necessary to include a buffer for unexpected delays,” warns Alejandro.
然后,您需要考虑自己的时间价值,以及插件的开发将花费多少时间。“如果要花一周时间,一个星期的工作价值300美元,您应该从这个角度看项目。 但是经验丰富的项目经理知道,很难将准确的估算汇总在一起,有必要为意外的延误提供缓冲,” Alejandro警告说。
If you decided that buying a plugin is more cost effective, do some research before buying. Consider how well documented the different options are and how much time will you spend integrating them. Read comments and reviews and make sure to take other people’s experiences into account.
如果您决定购买插件更具成本效益,请在购买前进行一些研究。 考虑一下各种选项的文献记录以及您将花费多少时间来集成它们。 阅读评论和评论,并确保考虑其他人的经历。
“I have not yet stumbled across badly documented assets, but I know it can happen. You just need to do a little research before paying. Of course, even very good assets take a little time to integrate, but so do assets that you develop yourself,” he points out.
“我尚未偶然发现记录不良的资产,但我知道这可能发生。 您只需要进行一些研究,然后再付款即可。 当然,即使是非常好的资产也需要花费一些时间来整合,但是您自己开发的资产也需要花费一些时间。”他指出。
When the budget of your project is zero, the equation might look very different. “If you don’t have any money at all and need the assets right now, there’s really nothing else to do but get cracking. But when you have a budget, even a small one, you should really remember to take your own wages into account”.
当您的项目预算为零时,方程看起来可能会大不相同。 “如果您根本没有钱,现在就需要资产,那么除了**,实际上别无选择。 但是,当您有了预算时,即使预算很小,您也应该真正记住要考虑自己的工资。”
In the beginning, it’s good to learn by developing from scratch and not think too much about the time spent on the project. But to have this attitude throughout the whole development process of a commercial game is extremely risky. “It might be sheer arrogance that will end up costing you your game,” warns Alejandro. For example, you can lose some valuable promotion opportunities by not being able to put something together to a deadline.
刚开始时,最好从头开始学习,不要过多地考虑在项目上花费的时间。 但是,在商业游戏的整个开发过程中保持这种态度是极度冒险的。 Alejandro警告说:“纯粹的傲慢最终会使您的游戏成本下降。” 例如,您由于无法在截止日期前完成某些事项而失去了一些宝贵的晋升机会。
Authentic Illusions are happy to show they prototypes externally, because they feel it’s important to get feedback from people as soon as possible. With the Asset Store, they saved a lot of time and effort programming, but they also use 3D models for prototyping. “Being able to have the prototype up and running is really great. Even just internally, showing the artist what you had in mind can be extremely valuable. But externally, having something up and running that looks good, that’s indispensable”.
真实的幻象很乐意向外部展示它们的原型,因为他们认为尽快获得人们的反馈很重要。 借助Asset Store,他们节省了大量的时间和精力,但他们还使用3D模型进行原型制作。 “能够启动并运行原型真的很棒。 即使只是内部,向艺术家展示您的想法也可能非常有价值。 但是从外部看,运行良好的东西看起来不错,这是必不可少的。”
Even though the placeholder art has helped the team a lot, editor extensions are still their favorite category. “Obviously the first one would be NGUI, it is great. But seeing the new tools, maybe it will be redundant, let’s see!”
尽管占位符艺术对团队有很大帮助,但扩展编辑仍然是他们最喜欢的类别。 “显然第一个是NGUI,这很棒。 但是,看到这些新工具,也许会多余,让我们看看!”
Another favorite is Editor Console Pro, which is a great way to customize your scripting workflow. “For example, if you want to print out the steps that each class is performing, it shows them all, in different colors as you want them. It’s super useful for debugging”.
另一个最喜欢的是Editor Console Pro ,这是自定义脚本工作流程的好方法。 “例如,如果您想打印出每个班级正在执行的步骤,它将以所需的不同颜色将其全部显示出来。 这对于调试非常有用”。
Advanced PlayerPrefs Window is an example of a game functionality that they decided to buy on the Asset Store instead of developing themselves. It’s a little console with all the player preferences that you can modify on the go. It saves quite a bit of time, which is extremely valuable, especially considering it only costs $10.
Advanced PlayerPrefs Window是他们决定在Asset Store上购买而不是自己开发的游戏功能的一个示例。 这是一个小型控制台,具有您可以随时更改的所有播放器首选项。 它节省了很多时间,这是非常有价值的,特别是考虑到它仅需花费10美元。
Alejandro’s radiating with optimism about the future of the team as well as the Unity ecosystem. The team is developing a 2D tool for the Asset Store, but they’re also thinking about how to use Unity for their research. “In the end, if you work on AI, you don’t want to use many different systems to build and test your project. Unity is an awesome platform to bring everything together and run it right away,” he says.
亚历杭德罗(Alejandro)对团队的未来以及Unity生态系统充满乐观。 团队正在为Asset Store开发2D工具,但他们也在考虑如何将Unity用于他们的研究。 “最后,如果您从事AI工作,就不想使用许多不同的系统来构建和测试项目。 Unity是一个很棒的平台,可将所有内容整合在一起并立即运行。”他说。
The Authentic Illusions team is collaborating with Arbor Sheep, an art studio, on a 2D side scrolling puzzle adventure called REalM.
Authentic Illusions团队正在与艺术工作室Arbor Sheep合作开展名为REalM的2D侧滚动拼图冒险。
翻译自: https://blogs.unity3d.com/2014/09/01/should-i-do-it-myself-or-use-the-asset-store/
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