4. RTL Design
4.1. Rules
4.2. space vs. frequency
4.3. ping-pang
4.4. pipeline
5. Clock Zone and Metastability
5.1. Synchronized vs. Asynchrony
5.2. Metastability
6. bit signal transmission
6.1. single bit transmission
6.2. multiple bit tranmission
4. RTL Design
4.1. Rules
4.2. space vs. frequency
4.3. ping-pang
4.4. pipeline
5. Clock Zone and Metastability
5.1. Synchronized vs. Asynchrony
5.2. Metastability
6. bit signal transmission
6.1. single bit transmission
6.2. multiple bit tranmission
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