【发布时间】:2014-11-02 16:34:10
【问题描述】:
我是 Python 脚本的新手,所以我一直在尝试一些简单的东西——一堆立方体做 3D 随机游走的动画。
我已经设法让程序渲染进程的每一帧,但我不知道如何保存每一帧。有人可以帮忙吗?
这是代码。我所缺少的将出现在 def render_and_save 函数中。
干杯!
import bpy
import random
number_of_cubes = 10
animation_length = 10
def create_cubes(number_to_make):
i = 0
while i < number_to_make:
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0))
i += 1
def move_cube():
bpy.ops.transform.translate(value=(random.randint(-1,1), random.randint(-1,1), random.randint(-1,1)), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
def select_cube(cube_name):
bpy.ops.object.select_all(action = "DESELECT")
bpy.ops.object.select_pattern(pattern = cube_name)
def move_all():
j = 0
while j < number_of_cubes:
if j == 0:
name_of_cube = "Cube"
print(name_of_cube)
elif j < 10:
name_of_cube = "Cube.00" + str(j)
print(name_of_cube)
elif j < 100:
name_of_cube = "Cube.0" + str(j)
print(name_of_cube)
select_cube(name_of_cube)
move_cube()
j += 1
def render_and_save(moves):
bpy.ops.render.render(use_viewport = True)
filename = str(moves)+".png"
#But what should go here to make it save each image?
create_cubes(number_of_cubes)
moves = 0
while moves < animation_length:
move_all()
render_and_save(moves)
moves += 1
【问题讨论】: