【问题标题】:KineticJS: Adding Images along SplineKineticJS:沿样条添加图像
【发布时间】:2014-01-16 06:28:15
【问题描述】:

我想沿样条线添加图像。所以用户绘制了一条样条线,然后在绘制之后我想沿着它的路径运行图像。从根本上说,图像将沿着样条曲线的路径重复 关于如何实现这一点的任何想法?

【问题讨论】:

    标签: kineticjs


    【解决方案1】:

    您可以沿样条线间隔放置标记(或图像)

    • 您可以通过调用 mySpline.getPoints() 获取 Kinetic.Spline 的起点。

    • 您可以通过调用内部 mySpline.getTensionPoints 来获取样条曲线的曲线定义。

    • 第一条曲线是二次曲线(controlX, controlY, endX, endY)

    • 中间曲线是三次曲线。 (control1X, control1Y, control2X, control2Y, endX, endY);

    • 最后一条曲线是二次曲线(controlX, controlY, endX, endY)

    有了这些信息和一些数学,您可以在每条曲线上间隔放置标记(或您的图像)。

    这是代码和演示:http://jsfiddle.net/m1erickson/8mb9r/

    <!DOCTYPE html>
    <html>
      <head>
        <meta charset="utf-8">
        <title>Prototype</title>
        <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
        <script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.0.min.js"></script>
    <style>
    body{padding:20px;}
    #container{
      border:solid 1px #ccc;
      margin-top: 10px;
      width:400px;
      height:350px;
    }
    </style>        
    <script>
    $(function(){
    
        var stage = new Kinetic.Stage({
            container: 'container',
            width: 400,
            height: 350
        });
        var layer = new Kinetic.Layer();
        stage.add(layer);
    
    
        var spline = new Kinetic.Line({
          points: [20,100,340,100,200,200,50,200],
          stroke: 'green',
          strokeWidth: 3,
          lineCap: 'round',
          tension: 1,
        });
        layer.add(spline);
        layer.draw();
    
    //
    // the following code places markers along the spline at interval
    //
    
        showSplineMarkers(spline,0.25);
    
        function showSplineMarkers(spline,interval){
            var points = spline.getPoints();
            var length = points.length;
            var tension = spline.getTension();
            var closed = spline.getClosed();
            var tp, len, n, pt1, pt2, pt3, pt4;
            var intervalT=interval;
            var spots=[];
    
            pt1={x:points[0],y:points[1]};  // starting point of spline
    
    
            // return if not a spline (tension==0)
            // return when insufficient spline points are declared
    
            if(tension==0 || length<=4){ return; }
    
            // walk along the spline and place markets at interval
    
            tp = spline.getTensionPoints();
            len = tp.length;
            n = closed ? 0 : 4;
    
    
            // the first curve of the spline is Quadratic
    
            if (!closed) {
                pt2={x:tp[0],y:tp[1]};
                pt3={x:tp[2],y:tp[3]};
                placeAlongQuad(intervalT,pt1,pt2,pt3);
                pt1=pt3;
            }
    
            // all intermediate curves of the spline are CubicBezier
    
            while(n < len - 2) {
                pt2={x:tp[n++],y:tp[n++]};
                pt3={x:tp[n++],y:tp[n++]};
                pt4={x:tp[n++],y:tp[n++]};
                placeAlongCubicBezier(intervalT,pt1,pt2,pt3,pt4);
                pt1=pt4;
            }
    
            // the last curve of the spline is Quadratic
    
            if (!closed) {
                pt2={x:tp[len-2],y:tp[len-1]};
                pt3={x:points[length-2],y:points[length-1]};
                placeAlongQuad(intervalT,pt1,pt2,pt3);
            }
    
        }  //  end showSplineMarkers
    
    
        // place markers at interval along the Quad curve
    
        function placeAlongQuad(intervalT,pt1,pt2,pt3){
            for(var i=0.00;i<=1.00;i+=intervalT){
                var pt=getQuadraticBezierXYatT(pt1,pt2,pt3,i);
                spot(pt.x,pt.y);
            }
        }
    
        // place markers at interval along CubicBez curve
    
        function placeAlongCubicBezier(intervalT,pt1,pt2,pt3,pt4){
            for(var i=0.00;i<=1.00;i+=intervalT){
                var pt=getCubicBezierXYatT(pt1,pt2,pt3,pt4,i);
                spot(pt.x,pt.y);
            }
        }
    
        // draw a marker
    
        function spot(x,y){
            var n=new Kinetic.Circle({
                x:x,
                y:y,
                radius:4,
                fill:"red"
            });
            layer.add(n);
            layer.draw();
        }
    
        // get XY at interval on Quad
    
        function getQuadraticBezierXYatT(startPt,controlPt,endPt,T) {
            var x = Math.pow(1-T,2) * startPt.x + 2 * (1-T) * T * controlPt.x + Math.pow(T,2) * endPt.x; 
            var y = Math.pow(1-T,2) * startPt.y + 2 * (1-T) * T * controlPt.y + Math.pow(T,2) * endPt.y; 
            return( {x:x,y:y} );
        }
    
        // get XY at interval on CubicBez
    
        function getCubicBezierXYatT(startPt,controlPt1,controlPt2,endPt,T){
            var x=CubicN(T,startPt.x,controlPt1.x,controlPt2.x,endPt.x);
            var y=CubicN(T,startPt.y,controlPt1.y,controlPt2.y,endPt.y);
            return({x:x,y:y});
        }
    
        // cubic helper formula at T
        function CubicN(T, a,b,c,d) {
            var t2 = T * T;
            var t3 = t2 * T;
            return a + (-a * 3 + T * (3 * a - a * T)) * T
            + (3 * b + T * (-6 * b + b * 3 * T)) * T
            + (c * 3 - c * 3 * T) * t2
            + d * t3;
        }
    
    }); // end $(function(){});
    
    </script>       
    </head>
    
    <body>
        <div id="container"></div>
    </body>
    </html>
    

    【讨论】:

    • 好的,但是你能把标记设置为固定距离吗?我不想拉伸图像。所以假设我的图像是 100px 宽,我如何在样条线上每隔 100px 放置一个标记,因为样条线的长度可能会更长,因为它是弯曲的。感谢您对此的帮助!这种反应已经有很大帮助了!
    • 您必须以非常小的间隔(T 为 0.01)走曲线并添加间隔之间行进的距离 计算距离如下: Math.sqrt((x-previousX)*(x-previousX )+(y-previousY)*(y-previousY)。在你走了 100 像素(或其他任何东西)后,你放下一个标记(放置一个图像)。
    猜你喜欢
    • 2013-02-13
    • 1970-01-01
    • 2013-09-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    相关资源
    最近更新 更多