【发布时间】:2019-01-22 20:39:53
【问题描述】:
def main(): #my main loop
running = True
clock = pygame.time.Clock() # A clock to limit the frame rate.
score = (0)
score = str(score)
myfont = pygame.font.SysFont('OpenSans', 30)
textsurface = myfont.render('Level ONE: Greenland', False, (0, 0, 0))
background.blit(textsurface,(500,10))
将分数转换为可以显示在屏幕上的sting,但在添加分数时会转换回整数
textsurface = myfont.render(score, False, (0, 0, 0))
background.blit(textsurface,(10,10))
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
player_hit_list = pygame.sprite.spritecollide(player, enemy_list, True)
for enemy in player_hit_list:
pygame.quit()
player_hit_list = pygame.sprite.spritecollide(player, coin_list, True)
for coin in player_hit_list:
textsurface = myfont.render(score, False, (0, 0, 0))
background.blit(textsurface,(10,10))
score = int(score)+ 1
score = str(score)
print(score)
我正在尝试在角色触摸硬币时将分数更新到屏幕上,但它与之前的分数重叠,例如0,1,2,3。所以我需要摆脱以前的分数。
【问题讨论】:
-
你可以只打印(分数)为整数而不转换为字符串。
-
要不要添加 screen.fill(WHITE) 来清除前一屏?
-
我使用的背景表面是图像,我尝试在文本出现后对背景进行 blit,但它不会改变它