【发布时间】:2017-06-06 01:02:26
【问题描述】:
* 更新 发布后不久,我发现这似乎包含了我所有的答案。还没有为自己解决这个问题,但这可能会帮助其他有类似问题的人。 Scratch Card effect in Swift 3 结束更新 *
这是我向 Stack 提出的第一个问题,如果有点“菜鸟”,我深表歉意。我的问题有两个部分。我已经使用了几个教程,这些教程向我展示了如何在 imageView 中的图像上绘制线条,但我正在努力实现通过在图层上绘制“清晰”线条来显示覆盖层下方的图像的目标。想象一下刮刮卡……这就是我想要的效果。
我最初使用以下堆栈问题/答案来帮助指导我 Draw a line realtime with Swift 3.0;但图像/视图边界的混乱进一步阻碍了我的最终目标。
上面的教程非常适合初始绘图,除了当我触摸屏幕时,我的手指位置被转换为 imageView 坐标,所以线条永远不会出现在我放置手指的地方。我真的很想有人帮我转换坐标,这样线就可以准确地画在我手指的位置。我已尝试更改“绘制线”函数中的边界,但我从图像中得到了奇怪的行为,并且绘图完全停止工作。
如果有人能够在这两个问题上提供帮助,我将不胜感激。如果我需要拆分问题,那么我会这样做。如果有帮助,我已经附上了我的代码。感谢您的关注...
class ViewController: UIViewController {
@IBOutlet weak var myImageView: UIImageView!
var layer: CALayer {
return myImageView.layer
}
var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = false
if let touch = touches.first {
lastPoint = touch.location(in: self.view)
}
}
func drawLine(from fromPoint: CGPoint, to toPoint: CGPoint) {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)
myImageView.image?.draw(in: view.bounds)
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
myImageView.image = UIGraphicsGetImageFromCurrentImageContext()
myImageView.alpha = opacity
UIGraphicsEndImageContext()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = true
if let touch = touches.first {
let currentPoint = touch.location(in: view)
drawLine(from: lastPoint, to: currentPoint)
lastPoint = currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if !swiped {
// draw a single point
self.drawLine(from: lastPoint, to: lastPoint)
}
}
func setUpLayer() {
layer.backgroundColor = UIColor.clear.cgColor
layer.borderWidth = 10.0
layer.borderColor = UIColor.red.cgColor
layer.shadowOpacity = 0.7
layer.shadowRadius = 10.0
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
myImageView.image = UIImage(named: "8BitGirls.png")
setUpLayer()
}
}
【问题讨论】:
标签: ios swift image view layer