【问题标题】:Make audio loop faster使音频循环更快
【发布时间】:2019-07-07 05:41:33
【问题描述】:

简单地说,我在我的应用程序中使用 .ogg 文件,我需要循环播放几个背景音轨。

但是,我循环播放音频文件的方法只是重新加载音频文件并再次播放。这种方法会在每次循环播放之间产生延迟,这对于游戏所期望的无缝体验来说是不理想的。

有没有一种方法我不必每次都重新加载文件?如有必要,我愿意将音频文件保存在内存中。

这是我的 Sound 类,它减少了功能以解决问题的核心:

import static javax.sound.sampled.AudioFormat.Encoding.PCM_SIGNED;
import static javax.sound.sampled.AudioSystem.getAudioInputStream;

import java.io.File;
import java.io.IOException;
import java.util.ArrayList;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine.Info;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;

/**
 * The {@code Sound} class plays audio from a wav, ogg, or mp3 file with wav working the best in a new thread
 * <p>
 * Here are some examples of how the {@code Sound} object can be initialized:
 * <blockquote><pre>
 *     Sound soundOne = new Sound("pathToFile/music.wav", true);
 *     Sound soundTwo = new Sound(new File("pathToFile/music.wav"), true);
 *     Sound soundThree = new Sound(ClassName.class.getResource(pathToFile/music.wav), true);
 * </pre></blockquote>
 * <p>
 * The class {@code Sound} includes methods for playing audio, stopping audio, changing the volume, getting the duration if a wav, get whether the
 * audio is stopped, get whether the audio is finished, and changing the input file
 *
 * @author Gigi Bayte 2
 */
public class Sound {
    /**
     * Whether or not the music should be playing in a loop
     */
    private boolean loopable;

    /**
     * The String name of the file
     */
    private String fileName;

    /**
     * The list of instances of this sound playing
     */
    private ArrayList<PlayingSound> playingSounds = new ArrayList<>();

    /**
     * Initializes a newly created {@code Sound} object given a String file name
     *
     * @param fileName Path of the file to be played
     * @param loopable Whether or not the audio should loop
     */
    public Sound(String fileName, boolean loopable) {
        this.fileName = fileName;
        this.loopable = loopable;
    }

    /**
     * Plays the audio from the given source
     */
    public final void play() {
        playingSounds.add(new PlayingSound());
    }

    /**
     * Stops the audio from playing
     */
    public final void stop() {
        for(PlayingSound ps : playingSounds)
            ps.stop();
    }

    /**
     * The AudioFormat to specify the convention to represent the data
     *
     * @param inFormat The format of the audio file
     * @return The necessary format information from the inFormat
     */
    private AudioFormat getOutFormat(AudioFormat inFormat) {
        final int ch = inFormat.getChannels();
        final float rate = inFormat.getSampleRate();
        return new AudioFormat(PCM_SIGNED, rate, 16, ch, ch * 2, rate, false);
    }

    /**
     * Removes a {@code PlayingSound} object from the {@code ArrayList} of audio clips playing
     *
     * @param ps The {@code PlayingSound} instance to remove
     */
    private void removeInternalSound(PlayingSound ps) {
        playingSounds.remove(ps);
    }

    /**
     * The {@code PlayingSound} class plays the audio file and allows for multiple files to be played and stopped
     */
    private class PlayingSound {
        private boolean stop = false;

        PlayingSound() {
            Thread playingSound = new Thread(() -> {
                do {
                    try {
                        AudioInputStream in;
                        in = getAudioInputStream(new File(fileName));
                        final AudioFormat outFormat = getOutFormat(in.getFormat());
                        final Info info = new Info(SourceDataLine.class, outFormat);
                        try(final SourceDataLine line = (SourceDataLine) AudioSystem.getLine(info)) {
                            if(line != null) {
                                line.open(outFormat);
                                line.start();
                                AudioInputStream inputMystream = AudioSystem.getAudioInputStream(outFormat, in);
                                stream(inputMystream, line);
                                line.drain();
                                line.stop();
                            }
                        }
                    }
                    catch(UnsupportedAudioFileException | LineUnavailableException | IOException e) {
                        throw new IllegalStateException(e);
                    }
                } while(loopable && !stop);
                removeInternalSound(this);
            });
            playingSound.start();
        }

        /**
         * Streams the audio to the mixer
         *
         * @param in   Input stream to audio file
         * @param line Where the audio data can be written to
         * @throws IOException Thrown if given file has any problems
         */
        private void stream(AudioInputStream in, SourceDataLine line) throws IOException {
            byte[] buffer = new byte[32];
            for(int n = 0; n != -1 && !stop; n = in.read(buffer, 0, buffer.length)) {
                byte[] bufferTemp = new byte[buffer.length];
                for(int i = 0; i < bufferTemp.length; i += 2) {
                    short audioSample = (short) ((short) ((buffer[i + 1] & 0xff) << 8) | (buffer[i] & 0xff));
                    bufferTemp[i] = (byte) audioSample;
                    bufferTemp[i + 1] = (byte) (audioSample >> 8);
                }
                buffer = bufferTemp;
                line.write(buffer, 0, n);
            }
        }

        void stop() {
            stop = true;
        }

    }

}

播放某些文件类型可能需要以下库,应与上述文件一起编译:(Link)

如果以上链接失效,未来的读者,使用的库如下:

  • jl1.0.1.jar
  • jogg-0.0.7.jar
  • jorbis-0.0.17-1.jar
  • mp3spi1.9.5.jar
  • vorbisspi1.0.3.jar

使用这个 Sound 类和 this ogg file(Undertale 中的 Spear of Justice),下面是一个显示问题的简单类:

import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;

public class Test {

    public static void main(String[] args) throws IOException, UnsupportedAudioFileException, InterruptedException {
        //Replace the path with the path to the downloaded soj.ogg file or another test file
        Sound spearOfJustice = new Sound("C:\\Users\\gigibayte\\Desktop\\soj.ogg", true);
        spearOfJustice.play();

        //Ensure that this is greater than or equal than the length of the audio file chosen above in seconds.
        int songSeconds = 240;

        //Song is played twice to show looping issue
        Thread.sleep(songSeconds * 2 * 1000);
    }

}

【问题讨论】:

  • 我通过描述了解您的问题 - 为什么您需要在那里人工等待?等待声音播放?为什么需要线程?据说要合并到游戏程序中。如果游戏程序结束,声音将结束 - 否则如果整个程序处于活动状态,声音就会播放 - 无需人工等待时间
  • 嗨,gpasch。由于声音在新线程中播放,因此 Thread.sleep 调用的目的是延迟主线程,以便声音不会立即停止。在我使用 Sound 类的实际程序中,使用了一个 Timer,它调用主 JPanel 的 paintComponent 方法,以便在每次滴答声时设置一切运动。由于 Sound 类的工作方式,Sound 的播放需要在单独的线程中进行。如果声音在同一个主线程中播放,它要么不会以一致的速率播放,要么必须停止主线程中的其他所有内容。两者都没有达到预期效果。
  • 但是,出于上述演示的目的,这些细节并没有影响 Sound 类根本不平滑循环这一事实。我之前有一个大小为 4 的缓冲区字节数组,这允许在 Mac 和 Windows 上平滑循环,但仅在 Windows 上创建了多个音频文件的音频问题。

标签: java audio bytebuffer ogg audioinputstream


【解决方案1】:

实际上,解决方案比我想象的要容易得多。我只是将 do-while 循环移到了流方法并相应地进行了更改。

        PlayingSound() {
            Thread playingSound = new Thread(() -> {

                //REMOVED THE DO WHILE LOOP HERE
                try {
                    AudioInputStream in;
                    in = getAudioInputStream(new File(fileName));
                    final AudioFormat outFormat = getOutFormat(in.getFormat());
                    final Info info = new Info(SourceDataLine.class, outFormat);
                    try(final SourceDataLine line = (SourceDataLine) AudioSystem.getLine(info)) {
                        if(line != null) {
                            line.open(outFormat);
                            line.start();
                            AudioInputStream inputMystream = AudioSystem.getAudioInputStream(outFormat, in);
                            stream(outFormat, inputMystream, line);
                            line.drain();
                            line.stop();
                        }
                    }
                }
                catch(UnsupportedAudioFileException | LineUnavailableException | IOException e) {
                    throw new IllegalStateException(e);
                }
                finally {
                    removeInternalSound(this);
                }
            });
            playingSound.start();
        }

        /**
         * Streams the audio to the mixer
         *
         * @param in   Input stream to audio file
         * @param line Where the audio data can be written to
         * @throws IOException Thrown if given file has any problems
         */
        private void stream(AudioFormat outFormat, AudioInputStream in, SourceDataLine line) throws IOException {
            byte[] buffer = new byte[32];
            do {
                for(int n = 0; n != -1 && !stop; n = in.read(buffer, 0, buffer.length)) {
                    byte[] bufferTemp = new byte[buffer.length];
                    for(int i = 0; i < bufferTemp.length; i += 2) {
                        short audioSample = (short) ((short) ((buffer[i + 1] & 0xff) << 8) | (buffer[i] & 0xff));
                        bufferTemp[i] = (byte) audioSample;
                        bufferTemp[i + 1] = (byte) (audioSample >> 8);
                    }
                    buffer = bufferTemp;
                    line.write(buffer, 0, n);
                }
                in = getAudioInputStream(new File(fileName));
                in = AudioSystem.getAudioInputStream(outFormat, in);
            } while(loopable && !stop);
        }

【讨论】:

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