【发布时间】:2017-12-20 05:22:43
【问题描述】:
我的目标是使用包含用于渲染 OpenGL 的画布的 Win32 API 创建一个基本的选项卡控件。我的选项卡包含一个用于渲染 OpenGL 的静态控件。但是,我可以让画布出现在 GUI 中的唯一方法是排除选项卡控件(在我的示例中注释掉 CREATE_TAB_PANE 宏来执行此操作)。
我的例子如下:
// OpenGlTabWin32.cpp
// NOTE: canvas displays fine if TabPane creation is commented out
#include <windows.h>
#include <commctrl.h>
#include <gl/GL.h>
#pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#pragma comment(lib, "comctl32.lib")
#pragma comment(lib, "opengl32.lib")
#define CREATE_TAB_PANE
enum { IDC_TAB = 200, IDC_CANVAS = 201 };
static HWND TabPaneId;
static HWND CanvasId;
static WNDPROC CanvasWndProc;
static HGLRC CanvasRc;
static HDC CanvasDc;
////////////////////////////////////////////////////////////////////////////////
// WndProc
////////////////////////////////////////////////////////////////////////////////
static LRESULT CALLBACK WndProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam) {
switch (msg) {
case WM_CREATE:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// OpenGlCanvasProc
////////////////////////////////////////////////////////////////////////////////
static LRESULT CALLBACK OpenGlCanvasProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam) {
if (msg == WM_PAINT) {
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
wglMakeCurrent(CanvasDc, CanvasRc);
SwapBuffers(CanvasDc);
return 0;
}
return CallWindowProc(CanvasWndProc, hwnd, msg, wParam, lParam);
}
////////////////////////////////////////////////////////////////////////////////
// CanvasInit
////////////////////////////////////////////////////////////////////////////////
static void CanvasInit() {
glClearColor(0.0, 0.0, 0.0, 0.0);
}
////////////////////////////////////////////////////////////////////////////////
// CanvasResize
////////////////////////////////////////////////////////////////////////////////
static void CanvasResize(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1, 0, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
////////////////////////////////////////////////////////////////////////////////
// CanvasDisplay
////////////////////////////////////////////////////////////////////////////////
static void CanvasDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3d(1, 0, 0);
glBegin(GL_LINE_STRIP);
glVertex2d(0.2, 0.2);
glVertex2d(0.8, 0.8);
glEnd();
SwapBuffers(CanvasDc);
}
////////////////////////////////////////////////////////////////////////////////
// WinMain
////////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd) {
// Create window
const char *className = "OpenGlTab";
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = className;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wc)) {
exit(0);
}
HWND winId = CreateWindowEx(0,
className,
"Tab Pane w/ OpenGL",
WS_OVERLAPPEDWINDOW,
100, 100, 600, 400,
0,
0,
hInstance,
0);
if (!winId) {
exit(0);
}
ShowWindow(winId, nShowCmd);
UpdateWindow(winId);
#ifdef CREATE_TAB_PANE
// Create tab pane
TabPaneId = CreateWindow(WC_TABCONTROL,
0,
WS_CHILD | WS_VISIBLE,
10, 10, 566, 343,
winId,
HMENU(IDC_TAB),
hInstance,
0);
TCITEM tabItem = {0};
tabItem.mask = TCIF_TEXT;
tabItem.pszText = "Tab";
SendMessage(TabPaneId, TCM_INSERTITEM, 0, LPARAM(&tabItem));
#endif
// Create OpenGL canvas
int w = 200;
int h = 200;
CanvasId = CreateWindow("static",
"",
WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
20, 100, w, h,
winId,
HMENU(IDC_CANVAS),
hInstance,
0);
CanvasWndProc = (WNDPROC)SetWindowLongPtr(CanvasId,
GWLP_WNDPROC,
(LONG_PTR)OpenGlCanvasProc);
CanvasDc = GetDC(CanvasId);
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, // version
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32, // color depth
0, 0, 0, 0, 0, 0,
0, 0,
0, 0, 0, 0, 0,
16, // depth buffer
0,
0,
0,
0,
0, 0, 0
};
int pixelFormat = ChoosePixelFormat(CanvasDc, &pfd);
SetPixelFormat(CanvasDc, pixelFormat, &pfd);
CanvasRc = wglCreateContext(CanvasDc);
// Render OpenGL canvas
wglMakeCurrent(CanvasDc, CanvasRc);
CanvasResize(w, h);
CanvasInit();
CanvasDisplay();
SwapBuffers(CanvasDc);
// Execute GUI
MSG msg;
while (GetMessage(&msg, 0, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
我的更新示例与每个 Chris 的更改:
// OpenGlTabWin32.cpp
// NOTE: canvas displays fine if TabPane creation is commented out
#include <windows.h>
#include <commctrl.h>
#include <gl/GL.h>
#pragma comment(linker, "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#pragma comment(lib, "comctl32.lib")
#pragma comment(lib, "opengl32.lib")
#define CREATE_TAB_PANE
enum { IDC_TAB = 200, IDC_CANVAS = 201 };
static HWND TabPaneId;
static HWND CanvasId;
static WNDPROC CanvasWndProc;
static HGLRC CanvasRc;
////////////////////////////////////////////////////////////////////////////////
// WndProc
////////////////////////////////////////////////////////////////////////////////
static LRESULT CALLBACK WndProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam) {
switch (msg) {
case WM_CREATE:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// CanvasInit
////////////////////////////////////////////////////////////////////////////////
static void CanvasInit() {
glClearColor(0.0, 0.0, 0.0, 0.0);
}
////////////////////////////////////////////////////////////////////////////////
// CanvasResize
////////////////////////////////////////////////////////////////////////////////
static void CanvasResize(int width, int height) {
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1, 0, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
////////////////////////////////////////////////////////////////////////////////
// CanvasDisplay
////////////////////////////////////////////////////////////////////////////////
static void CanvasDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3d(1, 0, 0);
glBegin(GL_LINE_STRIP);
glVertex2d(0.2, 0.2);
glVertex2d(0.8, 0.8);
glEnd();
}
////////////////////////////////////////////////////////////////////////////////
// OpenGlCanvasProc
////////////////////////////////////////////////////////////////////////////////
static LRESULT CALLBACK OpenGlCanvasProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam) {
switch (msg) {
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
wglMakeCurrent(hdc, CanvasRc);
CanvasDisplay();
SwapBuffers(hdc);
wglMakeCurrent(NULL, NULL);
ReleaseDC(hwnd, hdc);
EndPaint(hwnd, &ps);
return 0;
}
case WM_SIZE:
{
HDC hdc = GetDC(hwnd);
wglMakeCurrent(hdc, CanvasRc);
CanvasResize(LOWORD(lParam), HIWORD(lParam));
wglMakeCurrent(NULL, NULL);
ReleaseDC(hwnd, hdc);
return 0;
}
}
return CallWindowProc(CanvasWndProc, hwnd, msg, wParam, lParam);
}
////////////////////////////////////////////////////////////////////////////////
// WinMain
////////////////////////////////////////////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd) {
// Create window
const char *className = "OpenGlTab";
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = className;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx(&wc)) {
exit(0);
}
HWND winId = CreateWindowEx(0,
className,
"Tab Pane w/ OpenGL",
WS_OVERLAPPEDWINDOW,
100, 100, 600, 400,
0,
0,
hInstance,
0);
if (!winId) {
exit(0);
}
ShowWindow(winId, nShowCmd);
UpdateWindow(winId);
#ifdef CREATE_TAB_PANE
// Create tab pane
TabPaneId = CreateWindow(WC_TABCONTROL,
0,
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
10, 10, 566, 343,
winId,
HMENU(IDC_TAB),
hInstance,
0);
TCITEM tabItem = {0};
tabItem.mask = TCIF_TEXT;
tabItem.pszText = "Tab";
SendMessage(TabPaneId, TCM_INSERTITEM, 0, LPARAM(&tabItem));
#endif
// Create OpenGL canvas
int w = 200;
int h = 200;
CanvasId = CreateWindow("static",
"",
WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
20, 100, w, h,
winId,
HMENU(IDC_CANVAS),
hInstance,
0);
CanvasWndProc = (WNDPROC)SetWindowLongPtr(CanvasId,
GWLP_WNDPROC,
(LONG_PTR)OpenGlCanvasProc);
HDC hdc = GetDC(CanvasId);
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, // version
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32, // color depth
0, 0, 0, 0, 0, 0,
0, 0,
0, 0, 0, 0, 0,
16, // depth buffer
0,
0,
0,
0,
0, 0, 0
};
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pixelFormat, &pfd);
CanvasRc = wglCreateContext(hdc);
// Render OpenGL canvas
wglMakeCurrent(hdc, CanvasRc);
CanvasResize(w, h);
CanvasInit();
CanvasDisplay();
SwapBuffers(hdc);
wglMakeCurrent(NULL, NULL);
ReleaseDC(CanvasId, hdc);
// Execute GUI
MSG msg;
while (GetMessage(&msg, 0, 0, 0) > 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
【问题讨论】:
-
您应该为 OpenGL 画布创建自己的窗口类。
SetPixelFormat要求不设置windows类CS_PARENTDC样式,但默认静态类可能有,可能会导致问题。