【发布时间】:2021-09-07 18:53:16
【问题描述】:
我尝试在网站上展示带有纹理的 3D 模型(使用 three.js 加载 .obj 和 .mtl 文件)。但是模型没有出现。我尝试打印出 obj,我得到了这个obj code。有谁知道发生了什么?控制台中不再有其他错误。屏幕显示为黑色底色,但没有模型。感谢您是否可以提供帮助。非常感谢
let container, stats;
let camera, cameraTarget, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
camera.position.set( 0, 0, 0 );
cameraTarget = new THREE.Vector3( 0, 0, 0 );
scene = new THREE.Scene();
var OBJFile = '/program fixture.obj';
var MTLFile = '/program fixture.mtl';
const manager = new THREE.LoadingManager();
manager.addHandler( /\.dds$/i, new DDSLoader() );
new MTLLoader(manager).load(MTLFile, function ( materials ) {
materials.preload();
new OBJLoader ( manager ).setMaterials( materials ).load(OBJFile, function ( object ) {
console.log(object);
scene.add( object );
});
});
camera.add( new THREE.PointLight( 0xffffff, 0.8 ) );
scene.add(camera);
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.shadowMap.enabled = true;
container.appendChild( renderer.domElement );
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.target.set(0, 1, 0)
// stats
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.lookAt( cameraTarget );
renderer.render( scene, camera );
}
【问题讨论】:
-
您共享的代码部分不足以调查该问题。请分享一个完整的实例。
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谢谢 Mugen,我已经编辑好了
标签: javascript three.js