【发布时间】:2016-05-17 06:48:47
【问题描述】:
我正在尝试将纹理放入 Three.js 对象中,但是当我应用图像时,对象变为全黑。一些警报显示在代码上,但没有错误。上图显示结果。请给点建议好吗?
<!DOCTYPE html>
<html>
<head>
<title>Meu Primeiro WebGL</title>
<style type="text/css">canvas {width: 100%; height: 100%}</style>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<script src="three.js"></script>
<script>
var scene = new THREE.Scene();
var loader = new THREE.ImageLoader();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//primeiro cubo
var cubegeometry = new THREE.CubeGeometry(5,0.45,5);
var cubematerial = new THREE.MeshBasicMaterial({wireframe: false, color: 0x0033FF});
var cube = new THREE.Mesh(cubegeometry, cubematerial);
//segundo objeto
var texture = THREE.ImageUtils.loadTexture('wood.jpg');
var cbmaterial = new THREE.MeshPhongMaterial({map: texture});
var cbgeometry = new THREE.CubeGeometry(5.05,0.5,3.75);
var cb = new THREE.Mesh(cbgeometry, cbmaterial);
scene.add(cube);
scene.add(cb);
camera.position.z = 6
var render = function(){
requestAnimationFrame(render);
cube.rotation.y += 0.02;
cube.rotation.x += 0.01;
cube.rotation.z += 0.00;
【问题讨论】:
-
您是否在场景中添加了灯光?如果没有,phongmaterial 将被渲染为黑色,就像一个完全黑暗的房间里的物体一样
标签: javascript three.js textures