【发布时间】:2009-02-23 00:33:53
【问题描述】:
我需要维护一个连接的客户名册,这些客户的寿命很短,并且经常上下波动。由于潜在的客户数量,我需要一个支持快速插入/删除的集合。有什么建议吗?
【问题讨论】:
标签: c# .net collections
我需要维护一个连接的客户名册,这些客户的寿命很短,并且经常上下波动。由于潜在的客户数量,我需要一个支持快速插入/删除的集合。有什么建议吗?
【问题讨论】:
标签: c# .net collections
为此考虑基于哈希的集合,例如HashSet、Dictionary、HashTable,为添加和删除元素提供恒定的时间性能。
来自 .NET Framework 开发人员指南的更多信息:
【讨论】:
我在 C# 和 C++ 中找到的最佳实现是这些——对于 C#/CLI:
它经过充分研究,具有可扩展的单元测试,并且自 2 月以来,他们还在 .Net 中实现了通用接口,这使得使用集合变得更加容易。他们出现在 Channel9 上,并且他们对这些集合进行了广泛的性能测试。
如果您无论如何都在使用数据结构,这些研究人员在他们的库中有一个red-black-tree 实现,类似于您启动 Lütz 反射器并查看 System.Data 的内部结构时发现的结果:p。插入复杂度:O(log(n))。
那么,如果你可以allow for some C++ interop 并且你绝对需要速度并且希望尽可能少的开销,那么来自 Dmitriy V'jukov 的这些无锁 ADT 可能是世界上最好的,优于英特尔的并发ADT 库。
我已经阅读了一些代码,这确实是一个精通这些东西如何组合在一起的人的素质。 VC++ 可以进行本机 C++ 互操作而没有烦人的边界。 http://www.swig.org/ 可以帮助您包装 C++ 接口以在 .Net 中使用,或者您可以通过 P/Invoke 自己完成。
他们编写了教程,this one implementing a rather unpolished skip-list in C#,并讨论了其他类型的数据结构。 (有一个更好的SkipList at CodeProject,它非常精巧并以良好的方式实现了接口。)它们还有一些与.Net 捆绑在一起的数据结构,即HashTable/Dictionary<,> 和HashSet。当然还有“ResizeArray”/List 类型以及堆栈和队列,但它们在搜索时都是“线性”的。
如果您希望加快内存分配的时间,您可以使用 google 的 perf-tools。它们可在 google 代码中找到,它们包含一个 very interesting multi-threaded malloc-implementation (TCMalloc),它显示出比普通 malloc 更一致的时序。您可以将它与上面的无锁结构一起使用,以真正提高性能。
您还可以在函数上使用 memoization 通过缓存来提高性能,如果您正在使用例如F#。 F# 还允许 C++ 互操作,所以你没问题。
也有可能使用在bloom-filters 上完成的研究自己做某事,这允许 O(k) 查找复杂度,其中 k 是一个常数,取决于您已实现的哈希函数的数量.这就是 google 的 BigTable 的实现方式。这些过滤器将为您提供元素,如果它在集合中,或者可能具有非常低的可能性的元素不是您正在寻找的元素(参见维基百科上的图表 - 它接近 P(wrong_key) -> 0.01 作为大小大约有 10000 个元素,但您可以通过实现进一步的哈希函数/减少集合来解决这个问题。
我没有搜索过这个的 .Net 实现,但是由于哈希计算是独立的,你可以使用 MS's performance team's implementation of Tasks to speed that up.
碰巧我刚刚做了一个涉及数据结构的课程。在本例中,我们使用了 C++,但它很容易转换为 C#。我们构建了三种不同的数据结构;布隆过滤器、跳过列表和random binary search tree。
看最后一段后面的代码和分析。
最后,为了让我的回答“完整”,如果你真的需要速度,你可以使用 Routing-tables 或 Content-addressable memory 之类的东西。这允许您在原则上非常快速地 O(1) 获得数据的“哈希”到值查找。
如果您发现代码中的错误,或者只是关于我如何可以做得更好(或更好地使用模板)的指针,我将非常感谢您的反馈。请注意,布隆过滤器与现实生活中的不同。通常,您不必能够从中删除,然后它比我为允许测试 delete 所做的 hack 更节省空间。
DataStructure.h
#ifndef DATASTRUCTURE_H_
#define DATASTRUCTURE_H_
class DataStructure
{
public:
DataStructure() {countAdd=0; countDelete=0;countFind=0;}
virtual ~DataStructure() {}
void resetCountAdd() {countAdd=0;}
void resetCountFind() {countFind=0;}
void resetCountDelete() {countDelete=0;}
unsigned int getCountAdd(){return countAdd;}
unsigned int getCountDelete(){return countDelete;}
unsigned int getCountFind(){return countFind;}
protected:
unsigned int countAdd;
unsigned int countDelete;
unsigned int countFind;
};
#endif /*DATASTRUCTURE_H_*/
Key.h
#ifndef KEY_H_
#define KEY_H_
#include <string>
using namespace std;
const int keyLength = 128;
class Key : public string
{
public:
Key():string(keyLength, ' ') {}
Key(const char in[]): string(in){}
Key(const string& in): string(in){}
bool operator<(const string& other);
bool operator>(const string& other);
bool operator==(const string& other);
virtual ~Key() {}
};
#endif /*KEY_H_*/
Key.cpp
#include "Key.h"
bool Key::operator<(const string& other)
{
return compare(other) < 0;
};
bool Key::operator>(const string& other)
{
return compare(other) > 0;
};
bool Key::operator==(const string& other)
{
return compare(other) == 0;
}
BloomFilter.h
#ifndef BLOOMFILTER_H_
#define BLOOMFILTER_H_
#include <iostream>
#include <assert.h>
#include <vector>
#include <math.h>
#include "Key.h"
#include "DataStructure.h"
#define LONG_BIT 32
#define bitmask(val) (unsigned long)(1 << (LONG_BIT - (val % LONG_BIT) - 1))
// TODO: Implement RW-locking on the reads/writes to the bitmap.
class BloomFilter : public DataStructure
{
public:
BloomFilter(){}
BloomFilter(unsigned long length){init(length);}
virtual ~BloomFilter(){}
void init(unsigned long length);
void dump();
void add(const Key& key);
void del(const Key& key);
/**
* Returns true if the key IS BELIEVED to exist, false if it absolutely doesn't.
*/
bool testExist(const Key& key, bool v = false);
private:
unsigned long hash1(const Key& key);
unsigned long hash2(const Key& key);
bool exist(const Key& key);
void getHashAndIndicies(unsigned long& h1, unsigned long& h2, int& i1, int& i2, const Key& key);
void getCountIndicies(const int i1, const unsigned long h1,
const int i2, const unsigned long h2, int& i1_c, int& i2_c);
vector<unsigned long> m_tickBook;
vector<unsigned int> m_useCounts;
unsigned long m_length; // number of bits in the bloom filter
unsigned long m_pockets; //the number of pockets
static const unsigned long m_pocketSize; //bits in each pocket
};
#endif /*BLOOMFILTER_H_*/
BloomFilter.cpp
#include "BloomFilter.h"
const unsigned long BloomFilter::m_pocketSize = LONG_BIT;
void BloomFilter::init(unsigned long length)
{
//m_length = length;
m_length = (unsigned long)((2.0*length)/log(2))+1;
m_pockets = (unsigned long)(ceil(double(m_length)/m_pocketSize));
m_tickBook.resize(m_pockets);
// my own (allocate nr bits possible to store in the other vector)
m_useCounts.resize(m_pockets * m_pocketSize);
unsigned long i; for(i=0; i< m_pockets; i++) m_tickBook[i] = 0;
for (i = 0; i < m_useCounts.size(); i++) m_useCounts[i] = 0; // my own
}
unsigned long BloomFilter::hash1(const Key& key)
{
unsigned long hash = 5381;
unsigned int i=0; for (i=0; i< key.length(); i++){
hash = ((hash << 5) + hash) + key.c_str()[i]; /* hash * 33 + c */
}
double d_hash = (double) hash;
d_hash *= (0.5*(sqrt(5)-1));
d_hash -= floor(d_hash);
d_hash *= (double)m_length;
return (unsigned long)floor(d_hash);
}
unsigned long BloomFilter::hash2(const Key& key)
{
unsigned long hash = 0;
unsigned int i=0; for (i=0; i< key.length(); i++){
hash = key.c_str()[i] + (hash << 6) + (hash << 16) - hash;
}
double d_hash = (double) hash;
d_hash *= (0.5*(sqrt(5)-1));
d_hash -= floor(d_hash);
d_hash *= (double)m_length;
return (unsigned long)floor(d_hash);
}
bool BloomFilter::testExist(const Key& key, bool v){
if(exist(key)) {
if(v) cout<<"Key "<< key<<" is in the set"<<endl;
return true;
}else {
if(v) cout<<"Key "<< key<<" is not in the set"<<endl;
return false;
}
}
void BloomFilter::dump()
{
cout<<m_pockets<<" Pockets: ";
// I changed u to %p because I wanted it printed in hex.
unsigned long i; for(i=0; i< m_pockets; i++) printf("%p ", (void*)m_tickBook[i]);
cout<<endl;
}
void BloomFilter::add(const Key& key)
{
unsigned long h1, h2;
int i1, i2;
int i1_c, i2_c;
// tested!
getHashAndIndicies(h1, h2, i1, i2, key);
getCountIndicies(i1, h1, i2, h2, i1_c, i2_c);
m_tickBook[i1] = m_tickBook[i1] | bitmask(h1);
m_tickBook[i2] = m_tickBook[i2] | bitmask(h2);
m_useCounts[i1_c] = m_useCounts[i1_c] + 1;
m_useCounts[i2_c] = m_useCounts[i2_c] + 1;
countAdd++;
}
void BloomFilter::del(const Key& key)
{
unsigned long h1, h2;
int i1, i2;
int i1_c, i2_c;
if (!exist(key)) throw "You can't delete keys which are not in the bloom filter!";
// First we need the indicies into m_tickBook and the
// hashes.
getHashAndIndicies(h1, h2, i1, i2, key);
// The index of the counter is the index into the bitvector
// times the number of bits per vector item plus the offset into
// that same vector item.
getCountIndicies(i1, h1, i2, h2, i1_c, i2_c);
// We need to update the value in the bitvector in order to
// delete the key.
m_useCounts[i1_c] = (m_useCounts[i1_c] == 1 ? 0 : m_useCounts[i1_c] - 1);
m_useCounts[i2_c] = (m_useCounts[i2_c] == 1 ? 0 : m_useCounts[i2_c] - 1);
// Now, if we depleted the count for a specific bit, then set it to
// zero, by anding the complete unsigned long with the notted bitmask
// of the hash value
if (m_useCounts[i1_c] == 0)
m_tickBook[i1] = m_tickBook[i1] & ~(bitmask(h1));
if (m_useCounts[i2_c] == 0)
m_tickBook[i2] = m_tickBook[i2] & ~(bitmask(h2));
countDelete++;
}
bool BloomFilter::exist(const Key& key)
{
unsigned long h1, h2;
int i1, i2;
countFind++;
getHashAndIndicies(h1, h2, i1, i2, key);
return ((m_tickBook[i1] & bitmask(h1)) > 0) &&
((m_tickBook[i2] & bitmask(h2)) > 0);
}
/*
* Gets the values of the indicies for two hashes and places them in
* the passed parameters. The index is into m_tickBook.
*/
void BloomFilter::getHashAndIndicies(unsigned long& h1, unsigned long& h2, int& i1,
int& i2, const Key& key)
{
h1 = hash1(key);
h2 = hash2(key);
i1 = (int) h1/m_pocketSize;
i2 = (int) h2/m_pocketSize;
}
/*
* Gets the values of the indicies into the count vector, which keeps
* track of how many times a specific bit-position has been used.
*/
void BloomFilter::getCountIndicies(const int i1, const unsigned long h1,
const int i2, const unsigned long h2, int& i1_c, int& i2_c)
{
i1_c = i1*m_pocketSize + h1%m_pocketSize;
i2_c = i2*m_pocketSize + h2%m_pocketSize;
}
** RBST.h **
#ifndef RBST_H_
#define RBST_H_
#include <iostream>
#include <assert.h>
#include <vector>
#include <math.h>
#include "Key.h"
#include "DataStructure.h"
#define BUG(str) printf("%s:%d FAILED SIZE INVARIANT: %s\n", __FILE__, __LINE__, str);
using namespace std;
class RBSTNode;
class RBSTNode: public Key
{
public:
RBSTNode(const Key& key):Key(key)
{
m_left =NULL;
m_right = NULL;
m_size = 1U; // the size of one node is 1.
}
virtual ~RBSTNode(){}
string setKey(const Key& key){return Key(key);}
RBSTNode* left(){return m_left; }
RBSTNode* right(){return m_right;}
RBSTNode* setLeft(RBSTNode* left) { m_left = left; return this; }
RBSTNode* setRight(RBSTNode* right) { m_right =right; return this; }
#ifdef DEBUG
ostream& print(ostream& out)
{
out << "Key(" << *this << ", m_size: " << m_size << ")";
return out;
}
#endif
unsigned int size() { return m_size; }
void setSize(unsigned int val)
{
#ifdef DEBUG
this->print(cout);
cout << "::setSize(" << val << ") called." << endl;
#endif
if (val == 0) throw "Cannot set the size below 1, then just delete this node.";
m_size = val;
}
void incSize() {
#ifdef DEBUG
this->print(cout);
cout << "::incSize() called" << endl;
#endif
m_size++;
}
void decrSize()
{
#ifdef DEBUG
this->print(cout);
cout << "::decrSize() called" << endl;
#endif
if (m_size == 1) throw "Cannot decrement size below 1, then just delete this node.";
m_size--;
}
#ifdef DEBUG
unsigned int size(RBSTNode* x);
#endif
private:
RBSTNode(){}
RBSTNode* m_left;
RBSTNode* m_right;
unsigned int m_size;
};
class RBST : public DataStructure
{
public:
RBST() {
m_size = 0;
m_head = NULL;
srand(time(0));
};
virtual ~RBST() {};
/**
* Tries to add key into the tree and will return
* true for a new item added
* false if the key already is in the tree.
*
* Will also have the side-effect of printing to the console if v=true.
*/
bool add(const Key& key, bool v=false);
/**
* Same semantics as other add function, but takes a string,
* but diff name, because that'll cause an ambiguity because of inheritance.
*/
bool addString(const string& key);
/**
* Deletes a key from the tree if that key is in the tree.
* Will return
* true for success and
* false for failure.
*
* Will also have the side-effect of printing to the console if v=true.
*/
bool del(const Key& key, bool v=false);
/**
* Tries to find the key in the tree and will return
* true if the key is in the tree and
* false if the key is not.
*
* Will also have the side-effect of printing to the console if v=true.
*/
bool find(const Key& key, bool v = false);
unsigned int count() { return m_size; }
#ifdef DEBUG
int dump(char sep = ' ');
int dump(RBSTNode* target, char sep);
unsigned int size(RBSTNode* x);
#endif
private:
RBSTNode* randomAdd(RBSTNode* target, const Key& key);
RBSTNode* addRoot(RBSTNode* target, const Key& key);
RBSTNode* rightRotate(RBSTNode* target);
RBSTNode* leftRotate(RBSTNode* target);
RBSTNode* del(RBSTNode* target, const Key& key);
RBSTNode* join(RBSTNode* left, RBSTNode* right);
RBSTNode* find(RBSTNode* target, const Key& key);
RBSTNode* m_head;
unsigned int m_size;
};
#endif /*RBST_H_*/
** RBST.cpp **
#include "RBST.h"
bool RBST::add(const Key& key, bool v){
unsigned int oldSize = m_size;
m_head = randomAdd(m_head, key);
if (m_size > oldSize){
if(v) cout<<"Node "<<key<< " is added into the tree."<<endl;
return true;
}else {
if(v) cout<<"Node "<<key<< " is already in the tree."<<endl;
return false;
}
if(v) cout<<endl;
};
bool RBST::addString(const string& key) {
return add(Key(key), false);
}
bool RBST::del(const Key& key, bool v){
unsigned oldSize= m_size;
m_head = del(m_head, key);
if (m_size < oldSize) {
if(v) cout<<"Node "<<key<< " is deleted from the tree."<<endl;
return true;
}
else {
if(v) cout<< "Node "<<key<< " is not in the tree."<<endl;
return false;
}
};
bool RBST::find(const Key& key, bool v){
RBSTNode* ret = find(m_head, key);
if (ret == NULL){
if(v) cout<< "Node "<<key<< " is not in the tree."<<endl;
return false;
}else {
if(v) cout<<"Node "<<key<< " is in the tree."<<endl;
return true;
}
};
#ifdef DEBUG
int RBST::dump(char sep){
int ret = dump(m_head, sep);
cout<<"SIZE: " <<ret<<endl;
return ret;
};
int RBST::dump(RBSTNode* target, char sep){
if (target == NULL) return 0;
int ret = dump(target->left(), sep);
cout<< *target<<sep;
ret ++;
ret += dump(target->right(), sep);
return ret;
};
#endif
/**
* Rotates the tree around target, so that target's left
* is the new root of the tree/subtree and updates the subtree sizes.
*
*(target) b (l) a
* / \ right / \
* a ? ----> ? b
* / \ / \
* ? x x ?
*
*/
RBSTNode* RBST::rightRotate(RBSTNode* target) // private
{
if (target == NULL) throw "Invariant failure, target is null"; // Note: may be removed once tested.
if (target->left() == NULL) throw "You cannot rotate right around a target whose left node is NULL!";
#ifdef DEBUG
cout <<"Right-rotating b-node ";
target->print(cout);
cout << " for a-node ";
target->left()->print(cout);
cout << "." << endl;
#endif
RBSTNode* l = target->left();
int as0 = l->size();
// re-order the sizes
l->setSize( l->size() + (target->right() == NULL ? 0 : target->right()->size()) + 1); // a.size += b.right.size + 1; where b.right may be null.
target->setSize( target->size() -as0 + (l->right() == NULL ? 0 : l->right()->size()) ); // b.size += -a_0_size + x.size where x may be null.
// swap b's left (for a)
target->setLeft(l->right());
// and a's right (for b's left)
l->setRight(target);
#ifdef DEBUG
cout << "A-node size: " << l->size() << ", b-node size: " << target->size() << "." << endl;
#endif
// return the new root, a.
return l;
};
/**
* Like rightRotate, but the other way. See docs for rightRotate(RBSTNode*)
*/
RBSTNode* RBST::leftRotate(RBSTNode* target)
{
if (target == NULL) throw "Invariant failure, target is null";
if (target->right() == NULL) throw "You cannot rotate left around a target whose right node is NULL!";
#ifdef DEBUG
cout <<"Left-rotating a-node ";
target->print(cout);
cout << " for b-node ";
target->right()->print(cout);
cout << "." << endl;
#endif
RBSTNode* r = target->right();
int bs0 = r->size();
// re-roder the sizes
r->setSize(r->size() + (target->left() == NULL ? 0 : target->left()->size()) + 1);
target->setSize(target->size() -bs0 + (r->left() == NULL ? 0 : r->left()->size()));
// swap a's right (for b's left)
target->setRight(r->left());
// swap b's left (for a)
r->setLeft(target);
#ifdef DEBUG
cout << "Left-rotation done: a-node size: " << target->size() << ", b-node size: " << r->size() << "." << endl;
#endif
return r;
};
//
/**
* Adds a key to the tree and returns the new root of the tree.
* If the key already exists doesn't add anything.
* Increments m_size if the key didn't already exist and hence was added.
*
* This function is not called from public methods, it's a helper function.
*/
RBSTNode* RBST::addRoot(RBSTNode* target, const Key& key)
{
countAdd++;
if (target == NULL) return new RBSTNode(key);
#ifdef DEBUG
cout << "addRoot(";
cout.flush();
target->print(cout) << "," << key << ") called." << endl;
#endif
if (*target < key)
{
target->setRight( addRoot(target->right(), key) );
target->incSize(); // Should I?
RBSTNode* res = leftRotate(target);
#ifdef DEBUG
if (target->size() != size(target))
BUG("in addRoot 1");
#endif
return res;
}
target->setLeft( addRoot(target->left(), key) );
target->incSize(); // Should I?
RBSTNode* res = rightRotate(target);
#ifdef DEBUG
if (target->size() != size(target))
BUG("in addRoot 2");
#endif
return res;
};
/**
* This function is called from the public add(key) function,
* and returns the new root node.
*/
RBSTNode* RBST::randomAdd(RBSTNode* target, const Key& key)
{
countAdd++;
if (target == NULL)
{
m_size++;
return new RBSTNode(key);
}
#ifdef DEBUG
cout << "randomAdd(";
target->print(cout) << ", \"" << key << "\") called." << endl;
#endif
int r = (rand() % target->size()) + 1;
// here is where we add the target as root!
if (r == 1)
{
m_size++; // TODO: Need to lock.
return addRoot(target, key);
}
#ifdef DEBUG
printf("randomAdd recursion part, ");
#endif
// otherwise, continue recursing!
if (*target <= key)
{
#ifdef DEBUG
printf("target <= key\n");
#endif
target->setRight( randomAdd(target->right(), key) );
target->incSize(); // TODO: Need to lock.
#ifdef DEBUG
if (target->right()->size() != size(target->right()))
BUG("in randomAdd 1");
#endif
}
else
{
#ifdef DEBUG
printf("target > key\n");
#endif
target->setLeft( randomAdd(target->left(), key) );
target->incSize(); // TODO: Need to lock.
#ifdef DEBUG
if (target->left()->size() != size(target->left()))
BUG("in randomAdd 2");
#endif
}
#ifdef DEBUG
printf("randomAdd return part\n");
#endif
m_size++; // TODO: Need to lock.
return target;
};
/////////////////////////////////////////////////////////////
///////////////////// DEL FUNCTIONS ////////////////////////
/////////////////////////////////////////////////////////////
/**
* Deletes a node with the passed key.
* Returns the root node.
* Decrements m_size if something was deleted.
*/
RBSTNode* RBST::del(RBSTNode* target, const Key& key)
{
countDelete++;
if (target == NULL) return NULL;
#ifdef DEBUG
cout << "del(";
target->print(cout) << ", \"" << key << "\") called." << endl;
#endif
RBSTNode* ret = NULL;
// found the node to delete
if (*target == key)
{
ret = join(target->left(), target->right());
m_size--;
delete target;
return ret; // return the newly built joined subtree!
}
// store a temporary size before recursive deletion.
unsigned int size = m_size;
if (*target < key) target->setRight( del(target->right(), key) );
else target->setLeft( del(target->left(), key) );
// if the previous recursion changed the size, we need to decrement the size of this target too.
if (m_size < size) target->decrSize();
#ifdef DEBUG
if (RBST::size(target) != target->size())
BUG("in del");
#endif
return target;
};
/**
* Joins the two subtrees represented by left and right
* by randomly choosing which to make the root, weighted on the
* size of the sub-tree.
*/
RBSTNode* RBST::join(RBSTNode* left, RBSTNode* right)
{
if (left == NULL) return right;
if (right == NULL) return left;
#ifdef DEBUG
cout << "join(";
left->print(cout);
cout << ",";
right->print(cout) << ") called." << endl;
#endif
// Find the chance that we use the left tree, based on its size over the total tree size.
// 3 s.d. randomness :-p e.g. 60.3% chance.
bool useLeft = ((rand()%1000) < (signed)((float)left->size()/(float)(left->size() + right->size()) * 1000.0));
RBSTNode* subtree = NULL;
if (useLeft)
{
subtree = join(left->right(), right);
left->setRight(subtree)
->setSize((left->left() == NULL ? 0 : left->left()->size())
+ subtree->size() + 1 );
#ifdef DEBUG
if (size(left) != left->size())
BUG("in join 1");
#endif
return left;
}
subtree = join(right->left(), left);
right->setLeft(subtree)
->setSize((right->right() == NULL ? 0 : right->right()->size())
+ subtree->size() + 1);
#ifdef DEBUG
if (size(right) != right->size())
BUG("in join 2");
#endif
return right;
};
/////////////////////////////////////////////////////////////
///////////////////// FIND FUNCTIONS ///////////////////////
/////////////////////////////////////////////////////////////
/**
* Tries to find the key in the tree starting
* search from target.
*
* Returns NULL if it was not found.
*/
RBSTNode* RBST::find(RBSTNode* target, const Key& key)
{
countFind++; // Could use private method only counting the first call.
if (target == NULL) return NULL; // not found.
if (*target == key) return target; // found (does string override ==?)
if (*target < key) return find(target->right(), key); // search for gt to the right.
return find(target->left(), key); // search for lt to the left.
};
#ifdef DEBUG
unsigned int RBST::size(RBSTNode* x)
{
if (x == NULL) return 0;
return 1 + size(x->left()) + size(x->right());
}
#endif
我将再次保存 SkipList,因为已经可以从链接中找到好的 SkipList 实现,而且我的版本并没有太大的不同。
测试文件生成的图表如下:
图表显示为 BloomFilter、RBST 和 SkipList 添加新项目所用的时间。 graph http://haf.se/content/dl/addtimer.png
图表显示为 BloomFilter、RBST 和 SkipList 查找项目所用的时间 graph http://haf.se/content/dl/findtimer.png
图表显示删除 BloomFilter、RBST 和 SkipList 项所用的时间 graph http://haf.se/content/dl/deltimer.png
如您所见,随机二叉搜索树比 SkipList 好很多。布隆过滤器不辜负它的 O(k)。
【讨论】:
Dictionary<Key,Value>”或“使用标准HashSet<T>”。但是既然我们无论如何都在谈论第三方库,如果内置集合缺少您需要的东西,请考虑是否可以使用替代集合类型在LoycCore 可能会满足您的需求,例如BDictionary<Key,Value> or BMultiMap<Key,Value>
好吧,你需要查询多少?链接列表具有快速插入/删除(在任何位置),但不如(例如)字典/排序列表那么快搜索。或者,每个中都有一个位/值对的直接列表 - 即“仍然具有价值”。只需在追加之前重新使用 逻辑上 空单元格。删除只是清除单元格。
对于引用类型,这里可以使用“null”。对于值类型,Nullable<T>。
【讨论】:
您可以使用 Hashtable 或强类型 Dictionary
【讨论】:
您需要如何找到客户?元组/字典是否必要?您很有可能在 Jeffrey Richter 的 Power Collections 库中找到解决问题的方法,该库包含列表、树和大多数您能想到的数据结构。
【讨论】:
Channel9 对 Peter Sestoft 的采访给我留下了深刻的印象:
channel9.msdn.com/shows/Going+Deep/Peter-Sestoft-C5-Generic-Collection-Library-for-C-and-CLI/
他是哥本哈根 IT 大学的教授,曾帮助创建 C5 通用集合库:
这可能是矫枉过正,或者它可能只是你正在寻找的快速收集......
第,
-迈克
【讨论】: