【发布时间】:2016-06-16 18:31:33
【问题描述】:
我正在用 SFML 用 c++ 做一个游戏。我写了一个移动播放器的代码,但是当游戏开始播放器时,移动但是当我离开按钮时,播放器返回到原来的位置。你能帮帮我吗?
主要:
#include <iostream>
#include <SFML/Graphics.hpp>
int main() {
sf::RenderWindow window(sf::VideoMode(1320, 840), "Window");
window.setPosition(sf::Vector2i(150, 50));
window.setSize(sf::Vector2u(1320, 840));
window.getPosition();
window.setVerticalSyncEnabled(true);
window.setFramerateLimit(5);
window.getSize();
while (window.isOpen()) {
window.clear(sf::Color::White);
//texture
sf::Texture texture;
if (!texture.loadFromFile("/users/gaetanodonnarumma/desktop/background1.png", sf::IntRect(0, 0, 1320, 840))) {
return -1;
}
sf::Texture playerTexture;
if (!playerTexture.loadFromFile("/users/gaetanodonnarumma/desktop/quadrato-giallo.jpg", sf::IntRect(0, 0, 70, 70))) {
return -1;
}
//sprite
sf::Sprite backgroud;
backgroud.setTexture(texture);
sf::Sprite player;
double pX = 0;
double pY = 770;
player.setTexture(playerTexture);
player.setPosition(sf::Vector2f(pX, pY));
player.getPosition();
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::D) {
player.move(10.f, 0.f);
}
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::D) {
player.setPosition(pX + 10, 770);
}
}
if (event.type == sf::Event::KeyPressed) {
if (event.key.code == sf::Keyboard::A) {
player.move(-5.f, 0.f);
}
}
}
//draw
window.draw(backgroud);
window.draw(player);
window.display();
}
return 0;
}
【问题讨论】:
-
您的按键
D的一个按键事件移动播放器,另一个设置其绝对位置。为什么D有 2 个其他相同的关键事件?
标签: c++ sfml game-maker