【发布时间】:2014-12-16 22:21:55
【问题描述】:
试图找出我的 Android 游戏在玩家触摸动画硬币时崩溃的原因。我附上了一张 LogCat 的图片,我的代码如下(注意:![Renderer] 中的所有游戏对象都在一个名为 toRender 的数组列表中。2 游戏中的硬币目前位于列表中的第 3 和第 4 位)。 Renderer 和 Coin 类:
public class Renderer extends ApplicationAdapter {
private SpriteBatch batch;
private Texture background;
private ArrayList<GameObject> toRender;
private Timer timer;
private float delta;
private Game game;
public Renderer(ArrayList<GameObject> toRender) {
batch = new SpriteBatch();
background = new Texture(Gdx.files.internal("background2.png"));
this.toRender = toRender;
timer = Timer.getInstance();
}
public void collect() {
// for every object in toRender (an arraylist of objects)
for (GameObject o : toRender) {
// if player collides with/collects an object
if (Player.getInstance(null).hasCollected(o)) {
// if its the first coin that he collides with, dispose it
if (o.equals((Coin) toRender.get(3))) {
((Coin) toRender.get(3)).dispose();
}
// if its the second coin that he collides with, dispose it
if (o.equals((Coin) toRender.get(4))) {
((Coin) toRender.get(4)).dispose();
}
}
}
}
public void beginRendering() {
delta = Timer.getInstance().getTime();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(background, 0, 0, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
timer.drawTime(batch);
for (GameObject object : toRender) {
object.update();
boolean objectIsntCoin = !(object.equals(toRender.get(3)) ||
object.equals(toRender.get(4))); //the 2 coins are in the 3rd and 4th position in the array list
// draw every object's sprite apart from coin, since coin should render the animation rather than the sprite
if (objectIsntCoin) {
object.draw(batch);
}
}
collect();
((Flag) toRender.get(toRender.size() - 1)).drawLevelComplete(batch);
// if the coin exists (i.e. hasn't been disposed), render the animation
if (((Coin) toRender.get(3)).checkExists()) {
((Coin) toRender.get(3)).render(delta);
}
// if the coin exists (i.e. hasn't been disposed), render the animation
if (((Coin) toRender.get(4)).checkExists()) {
((Coin) toRender.get(4)).render(delta);
}
batch.end();
}
}
public class Coin extends GameObject implements Screen {
private SpriteBatch batch;
private Animation animation;
private float time;
private float xPos;
private float yPos;
private Rectangle objectRect;
private boolean exists;
public Coin(Sprite spr, float xPos, float yPos, float radius) {
super(spr, xPos, yPos, radius);
this.xPos = xPos;
this.yPos = yPos;
batch = new SpriteBatch();
objectRect = new Rectangle(getxPos(), getyPos(), getSprite().getWidth(), getSprite().getHeight());
exists = true;
time = 0;
show();
}
public Rectangle getRect() {
return objectRect;
}
public void render(float delta) {
// TODO Auto-generated method stub
batch.begin();
batch.draw(animation.getKeyFrame(time += delta), xPos, yPos);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void show() {
animation = new Animation(1 / 8f,
new TextureRegion(new Texture(Gdx.files.internal("coin1.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin2.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin3.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin4.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin5.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin6.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin7.png"))),
new TextureRegion(new Texture(Gdx.files.internal("coin8.png"))));
animation.setPlayMode(Animation.PlayMode.LOOP);
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
batch.dispose();
exists = false;
}
public boolean checkExists() {
return exists;
}
}
LogCat:1
所以 LogCat 指向的错误: 1)Coin 中的 dispose() 方法: 批处理.dispose();
2)渲染器中的collect()方法: if(o.equals((Coin) toRender.get(3))) {
3)渲染器中的beginRendering()方法: for (GameObject object : toRender) {
有人知道我的程序为什么会崩溃吗?我只是希望动画硬币在 Player 触摸它时消失。目前硬币确实消失了,但应用程序只是在之后立即关闭。已经坚持了一段时间,因此高度感谢任何见解。
提前谢谢你。
【问题讨论】:
标签: java animation libgdx 2d collision