【发布时间】:2015-10-07 01:41:48
【问题描述】:
我尝试在我的 LibGDX 游戏中实现 Google Play 游戏服务器。如果我开始我的游戏,它的工作时间为 10 秒,但在这 10 秒之后,我的游戏崩溃了,我不知道为什么。我希望你能帮忙。
这里是代码
import android.os.Bundle;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.games.Games;
import com.google.android.*;
import com.randomsoftwareindustries.bubbleburster.bubbleburster;
public class AndroidLauncher extends AndroidApplication implements GameHelper.GameHelperListener{
GameHelper gameHelper;
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = false;
config.useCompass = false;
config.useWakelock = true;
gameHelper = new GameHelper(this,GameHelper.CLIENT_ALL);
gameHelper.enableDebugLog(true);
initialize(new LIBGDXGAME(), config);
gameHelper.setup(this);
}
@Override
public void onStart() {
super.onStart();
gameHelper.onStart(this);
}
@Override
public void onStop() {
super.onStop();
gameHelper.onStop();
}
@Override
public void onSignInFailed() {
// TODO Auto-generated method stub
System.out.println("Sign in failed");
}
@Override
public void onSignInSucceeded() {
// TODO Auto-generated method stub
System.out.println("Sign in succeeded");
}
}
【问题讨论】:
标签: java android libgdx google-play-games