【发布时间】:2017-01-07 14:08:13
【问题描述】:
我认为这几乎是不言自明的
http://image.prntscr.com/image/b699a17ac7954732b18b275689425227.png http://image.prntscr.com/image/86fc8d49e513402bac04f57483fbbe04.png
对不起,我没有足够的声誉,无法直接上传图片。
@已添加代码
init 方法的代码
terrainBodyUp=createPhysicsObjectFromGraphics(terrainAbove,
new Vector2(terrainAbove.getRegionWidth()/2,480- terrainAbove.getRegionHeight()/2),
BodyDef.BodyType.StaticBody);
还有我的 createPhysicsObjectFromGraphics 方法
private Body createPhysicsObjectFromGraphics(TextureRegion region,
Vector2 position, BodyDef.BodyType bodyType) {
BodyDef boxBodyDef = new BodyDef();
boxBodyDef.type = bodyType;
boxBodyDef.position.x = position.x/BOX2D_TO_CAMERA_;
boxBodyDef.position.y = position.y/BOX2D_TO_CAMERA_;
Body boxBody = world.createBody(boxBodyDef);
PolygonShape boxPoly = new PolygonShape();
boxPoly.setAsBox(region.getRegionWidth()/(2*BOX2D_TO_CAMERA_),
region.getRegionHeight()/(2*BOX2D_TO_CAMERA_));
FixtureDef fixtureDef = new FixtureDef();
fixtureDef.shape = boxPoly;
fixtureDef.density=1;
fixtureDef.restitution=0.2f;
boxBody.createFixture(fixtureDef);
boxPoly.dispose();
boxBody.setUserData(region);
return boxBody;
}
【问题讨论】:
-
还有更多的代码吗?
-
我就直接说这可能与 Box2D 或 libGDX 无关
-
这没有任何意义,我创建了函数,如您所见,作为参数类型我设置了 BodyDef.BodyType 但是当我传递 BodyDef.BodyType.Dynamic 时它会产生错误。如果我直接在函数内部分配 BodyDef.BodyType.Dynamic ,它就可以工作。
-
你能多加一点周围的代码吗?很难看到发生了什么
-
您可以通过添加实际代码来编辑您的问题吗?有人可能想要复制它,或者从这个页面阅读它
标签: libgdx box2d game-engine