【发布时间】:2019-09-23 14:12:56
【问题描述】:
我一直在尝试展示我在 C++ 类中创建的一些变量,然后基于它创建一个蓝图类。但是当我看到对象的详细信息或尝试在蓝图中找到这些变量时,它们并没有显示出来。
我基本上已经从 UE4 文档中复制和粘贴代码,请参见此处:https://docs.unrealengine.com/en-us/Programming/Introduction,但我没有显示变量。
// MyActor.cpp
#include "MyActor.h"
// Sets default values
AMyActor::AMyActor()
{
//PrimaryActorTick.bCanEverTick = true;
TotalDamage = 200.0f;
}
// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AMyActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// MyActor.h
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class MYPROJECT3_API AMyActor : public AActor
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
float TotalDamage;
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
我想从事件图表中修改这些变量。请帮我找出我做错了什么,如果您需要更多信息,我很乐意提供给您。
【问题讨论】:
标签: unreal-engine4 unreal-blueprint