【发布时间】:2016-10-15 16:29:34
【问题描述】:
对于学校,我必须进行文字冒险,而我刚刚创建了菜单。现在我想在菜单中播放背景音乐,我已经知道怎么做。但是,问题是,例如,当我进入选项菜单时,音乐停止播放。我想让音乐持续播放直到按下“开始”按钮。
这是我的菜单代码:
class Program
{
static string Playername = "";
static string CorrectIntro = "";
static ConsoleColor TextColor = ConsoleColor.White;
static System.Threading.Thread MusicPlayer;
private static SoundPlayer IntroMusic;
private static SoundPlayer MenuSelector;
public static void Main(string[] args)
{
MusicPlayer = new System.Threading.Thread(new System.Threading.ThreadStart(BackgroundMusic));
//Menu Selector Sound
MenuSelector = new System.Media.SoundPlayer();
MenuSelector.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\MenuSelector.wav";
Menu();
}
public static void BackgroundMusic()
{
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
}
private static void Menu()
{
IntroMusic = new System.Media.SoundPlayer();
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
Console.ForegroundColor = TextColor;
Zin("The story of Benedict Henderson");
Enter('\n');
Enter('\n');
Zin("[1] Start");
Enter('\n');
Zin("[2] Options");
Enter('\n');
Zin("[3] Credits");
Enter('\n');
Zin("[4] Quit");
Enter('\n');
ConsoleKeyInfo MenuSelector = Console.ReadKey(true);
switch (MenuSelector.Key)
{
case ConsoleKey.D1:
Intro();
break;
case ConsoleKey.D2:
Options();
break;
case ConsoleKey.D3:
Credits();
break;
case ConsoleKey.D4:
Quit();
break;
}
Console.ReadKey();
}
//Quit function
private static void Quit()
{
MenuSelector.Play();
Environment.Exit(0);
}
//Credits function
private static void Credits()
{
MenuSelector.Play();
Console.Clear();
Zin("This game is made and designed by Stijn van der Neut");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ReturnToMenu = Console.ReadKey(true);
if (ReturnToMenu.Key == ConsoleKey.Enter)
{
Console.Clear();
Menu();
}
}
//Option function
private static void Options()
{
MenuSelector.Play();
Console.Clear();
Zin("Please select the desired text color");
Enter('\n');
Enter('\n');
Zin("[1] White");
Enter('\n');
Zin("[2] Red");
Enter('\n');
Zin("[3] Blue");
Enter('\n');
Zin("[4] Green");
Enter('\n');
Zin("[5] Magenta");
Enter('\n');
Zin("[6] Cyan");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ColorSelector = Console.ReadKey(true);
//Get player input for ColorSelector
switch (ColorSelector.Key)
{
case ConsoleKey.D1:
MenuSelector.Play();
TextColor = ConsoleColor.White;
break;
case ConsoleKey.D2:
MenuSelector.Play();
TextColor = ConsoleColor.Red;
break;
case ConsoleKey.D3:
MenuSelector.Play();
TextColor = ConsoleColor.Blue;
break;
case ConsoleKey.D4:
MenuSelector.Play();
TextColor = ConsoleColor.Green;
break;
case ConsoleKey.D5:
MenuSelector.Play();
TextColor = ConsoleColor.Magenta;
break;
case ConsoleKey.D6:
MenuSelector.Play();
TextColor = ConsoleColor.Cyan;
break;
case ConsoleKey.Enter:
MenuSelector.Play();
Console.Clear();
Menu();
break;
default:
TextColor = ConsoleColor.Black;
break;
}
Console.ForegroundColor = TextColor;
Console.Clear();
Menu();
}
抱歉,这段代码太长了,顺便说一句,放轻松,我刚刚开始了 3 个月的编码教育 :)。
所以我来澄清一下。有 2 个 SoundPlayer 对象,一个播放背景音乐,另一个 (MenuSelector) 在您转到子菜单时播放一小段声音。
我将我的代码更改为这个,因为显然 play 函数会自动为您创建一个新线程,而不必自己做。不过,音乐仍然不会在整个菜单中持续播放。
class Program
{
static string Playername = "";
static string CorrectIntro = "";
static ConsoleColor TextColor = ConsoleColor.White;
private static SoundPlayer IntroMusic;
private static SoundPlayer MenuSelector;
public static void Main(string[] args)
{
//Menu Selector Sound
MenuSelector = new System.Media.SoundPlayer();
MenuSelector.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\MenuSelector.wav";
Menu();
}
private static void Menu()
{
IntroMusic = new System.Media.SoundPlayer();
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
Console.ForegroundColor = TextColor;
Zin("The story of Benedict Henderson");
Enter('\n');
Enter('\n');
Zin("[1] Start");
Enter('\n');
Zin("[2] Options");
Enter('\n');
Zin("[3] Credits");
Enter('\n');
Zin("[4] Quit");
Enter('\n');
ConsoleKeyInfo MenuSelector = Console.ReadKey(true);
switch (MenuSelector.Key)
{
case ConsoleKey.D1:
Intro();
break;
case ConsoleKey.D2:
Options();
break;
case ConsoleKey.D3:
Credits();
break;
case ConsoleKey.D4:
Quit();
break;
}
Console.ReadKey();
}
//Quit function
private static void Quit()
{
MenuSelector.Play();
Environment.Exit(0);
}
//Credits function
private static void Credits()
{
MenuSelector.Play();
Console.Clear();
Zin("This game is made and designed by Stijn van der Neut");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ReturnToMenu = Console.ReadKey(true);
if (ReturnToMenu.Key == ConsoleKey.Enter)
{
Console.Clear();
Menu();
}
}
//Option function
private static void Options()
{
MenuSelector.Play();
Console.Clear();
Zin("Please select the desired text color");
Enter('\n');
Enter('\n');
Zin("[1] White");
Enter('\n');
Zin("[2] Red");
Enter('\n');
Zin("[3] Blue");
Enter('\n');
Zin("[4] Green");
Enter('\n');
Zin("[5] Magenta");
Enter('\n');
Zin("[6] Cyan");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ColorSelector = Console.ReadKey(true);
//Get player input for ColorSelector
switch (ColorSelector.Key)
{
case ConsoleKey.D1:
MenuSelector.Play();
TextColor = ConsoleColor.White;
break;
case ConsoleKey.D2:
MenuSelector.Play();
TextColor = ConsoleColor.Red;
break;
case ConsoleKey.D3:
MenuSelector.Play();
TextColor = ConsoleColor.Blue;
break;
case ConsoleKey.D4:
MenuSelector.Play();
TextColor = ConsoleColor.Green;
break;
case ConsoleKey.D5:
MenuSelector.Play();
TextColor = ConsoleColor.Magenta;
break;
case ConsoleKey.D6:
MenuSelector.Play();
TextColor = ConsoleColor.Cyan;
break;
case ConsoleKey.Enter:
MenuSelector.Play();
Console.Clear();
Menu();
break;
default:
TextColor = ConsoleColor.Black;
break;
}
Console.ForegroundColor = TextColor;
Console.Clear();
Menu();
}
【问题讨论】:
-
看起来你有太多的 'new SoundPlayer` 和
Play语句。根据文档,您只需要一个SoundPlayer对象。当您需要播放声音时,调用Stop方法,设置所需的SoundLocation并调用Play或PlayLooping方法(它们都使用单独的线程)。 -
我创建了一个新线程来播放声音,但是播放函数已经自己创建了一个新线程,不是吗?那么我必须在哪里放置播放功能才能让它在整个菜单中播放?