【发布时间】:2020-11-05 12:34:34
【问题描述】:
有没有办法用来自m3u8文件的三个js播放360视频?
我在这里发现了一个类似的问题,但没有答案:https://github.com/mrdoob/three.js/issues/8216
https://threejs.org/examples/webgl_video_panorama_equirectangular.html
我已使用您网站上的代码播放 360 度视频,当使用普通 mp4 视频 url 时可以正常工作,但是当我尝试包含 m3u8 时它会失败并出现错误。MEDIA_ERR_SRC_NOT_SUPPORTED:
The video could not be loaded, either because the server or network failed or because the format is not supported.
代码如下:
<video id="video" width=960 height=540 style="display:none">
<source src="https://bitmovin.com/player-content/playhouse-vr/m3u8s/105560.m3u8" type="application/x-mpegURL">
</video>
var camera, scene, renderer;
var isUserInteracting = false,
lon = 0, lat = 0,
phi = 0, theta = 0,
distance = 50,
onPointerDownPointerX = 0,
onPointerDownPointerY = 0,
onPointerDownLon = 0,
onPointerDownLat = 0;
init();
animate();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
camera.target = new THREE.Vector3( 0, 0, 0 );
scene = new THREE.Scene();
var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
// invert the geometry on the x-axis so that all of the faces point inward
geometry.scale( - 1, 1, 1 );
var video = document.getElementById( 'video' );
video.play();
var texture = new THREE.VideoTexture( video );
var material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'wheel', onDocumentMouseWheel, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting === true ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp() {
isUserInteracting = false;
}
function onDocumentMouseWheel( event ) {
distance += event.deltaY * 0.05;
distance = THREE.MathUtils.clamp( distance, 1, 50 );
}
function animate() {
requestAnimationFrame( animate );
update();
}
function update() {
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.MathUtils.degToRad( 90 - lat );
theta = THREE.MathUtils.degToRad( lon );
camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
camera.position.y = distance * Math.cos( phi );
camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( camera.target );
renderer.render( scene, camera );
}
m3u8 在 chrome(和其他一些浏览器)上播放。我已经使用它多年了。问题在于将m3u8格式与三个js结合起来
m3u8 可以在此处看到:https://hls-js.netlify.app/demo/ 输入此网址:https://bitmovin.com/player-content/playhouse-vr/m3u8s/105560.m3u8
【问题讨论】:
-
这不是 three.js 问题。我想你的答案就在那里:该浏览器不支持该格式because browser support is very poor。如果我没记错的话,m3u8 文件是一个文本文件,所以也许你可以打开它并查看其中的 URL,你可能会发现 支持 的视频文件。
-
不,这不是答案。 m3u8 在 chrome(和其他一些浏览器)上播放。我已经使用它多年了。问题在于m3u8格式与三个js结合,我已经编辑了问题。
-
是的,
<video>标签通常不支持直接链接到src="file.m3u8"。如果您检查您提供的链接的视频元素,您会看到它使用src="blob:https://hls-js.netlify.app/xxx-xxx",而不是.m3u8see screenshot 的直接地址。我只是在猜测,但也许它指向一个知道如何解码.m3u8文件的服务器端线程。或者可能是处理解码的 hls.js javascript 代码。
标签: three.js m3u8 360-virtual-reality