【发布时间】:2020-03-12 22:59:45
【问题描述】:
我有两节课; BuildableObject 和 TempObject。出于某种原因,Unity 将 TempObject 视为 MonoBehaviour 类,如果我在构造函数中使用 Resources.Load(),它将引发错误。
为什么会这样,我该如何解决?
public abstract class BuildableObject {
public abstract Vector2Int Space { get; set; }
public abstract GameObject Body { get; set; }
public void Init(GridSpace[,] World, Vector2Int pos) {
Vector3 Pos = World[pos.x, pos.y].pos;
//TODO: Optimize
//TODO: Add availibility for multiple tile sizes
Pos.x += Body.transform.lossyScale.x / 6;
Pos.y += Body.transform.lossyScale.y / 6;
Body.transform.position = Pos;
Body.transform.position = new Vector3(Body.transform.position.x,Body.transform.position.y,-5);
Object.Instantiate(Body);
OnPlace();
}
public void OnPlace() { }
public void OnUpdate() { }
public void OnRemove() { }
public void OnInteract(InteractData Data) { }
}
public class TempObject : BuildableObject {
public override Vector2Int Space { get; set; } = new Vector2Int(2, 2);
public override GameObject Body { get; set; }
public TempObject() {
Body = (GameObject)Resources.Load("BuildPrefabs/Test", typeof(GameObject)); //error
}
}
【问题讨论】:
标签: c# class unity3d inheritance runtime-error