【发布时间】:2014-01-28 13:34:36
【问题描述】:
我在另一台电脑上遇到问题(不是我一直在使用的电脑),代码如下:
public void run(){
initStuff();
initWindow();
initGl();
initTextures();
initParticles();
long lastFrame = System.currentTimeMillis();
long thisFrame;
long delta;
long time;
while(true){
glPushMatrix();
thisFrame = System.currentTimeMillis();
delta = thisFrame - lastFrame;
lastFrame = thisFrame;
System.out.println("[start loop] (last loop took " + delta + " ms)");
time = System.currentTimeMillis();
System.out.println("---clearing");
time = System.currentTimeMillis();
glClear(GL_COLOR_BUFFER_BIT);
System.out.println("------myupdating (clearing took " + (System.currentTimeMillis() - time) + " ms)");
time = System.currentTimeMillis();
myupdate();
System.out.println("---------painting (mydating took " + (System.currentTimeMillis() - time) + " ms)");
time = System.currentTimeMillis();
draw();
System.out.println("------------syncing (painting took " + (System.currentTimeMillis() - time) + " ms)");
time = System.currentTimeMillis();
Display.sync(60);
System.out.println("---------------disp updating (syncing took " + (System.currentTimeMillis() - time) + " ms)");
time = System.currentTimeMillis();
Display.update();
System.out.println("------------------[end loop] (updating took " + (System.currentTimeMillis() - time) + " ms)");
glPopMatrix();
}
// Display.destroy();
}
private void myupdate(){
}
private void draw(){
background.use();
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2d(0, 0);
glTexCoord2f(1, 0);
glVertex2d(800, 0);
glTexCoord2f(1, 1);
glVertex2d(800, 600);
glTexCoord2f(0, 1);
glVertex2d(0, 600);
glEnd();
for(Particle p: particles){
p.getTexture().use();
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2d(p.getX(), p.getY());
glTexCoord2f(1, 0);
glVertex2d(p.getX() + p.getWidth(), p.getY());
glTexCoord2f(1, 1);
glVertex2d(p.getX() + p.getWidth(), p.getY() + p.getHeight());
glTexCoord2f(0, 1);
glVertex2d(p.getX(), p.getY() + p.getHeight());
glEnd();
p.setX(p.getX() + 1);
}
所以,我添加了所有时间输出以查看它在哪里减慢 - 答案是 Display.update()。以下输出:
[start loop] (last loop took 340 ms)
---clearing
------myupdating (clearing took 0 ms)
---------painting (mydating took 0 ms)
------------syncing (painting took 11 ms)
---------------disp updating (syncing took 0 ms)
------------------[end loop] (updating took 330 ms)
[start loop] (last loop took 341 ms)
---clearing
------myupdating (clearing took 0 ms)
---------painting (mydating took 0 ms)
------------syncing (painting took 12 ms)
---------------disp updating (syncing took 0 ms)
------------------[end loop] (updating took 332 ms)
[start loop] (last loop took 345 ms)
---clearing
------myupdating (clearing took 0 ms)
---------painting (mydating took 0 ms)
------------syncing (painting took 12 ms)
---------------disp updating (syncing took 0 ms)
------------------[end loop] (updating took 331 ms)
[start loop] (last loop took 343 ms)
---clearing
------myupdating (clearing took 0 ms)
---------painting (mydating took 0 ms)
------------syncing (painting took 12 ms)
---------------disp updating (syncing took 0 ms)
所以,您发现有问题。但是什么?包含我的代码错误?我不知道...谢谢!
【问题讨论】:
标签: java performance time lwjgl