【发布时间】:2012-10-09 14:37:53
【问题描述】:
我正在尝试在我的 Mac 上通过 xcode 使用 glfw 2.7.5,但出现以下错误:
Undefined symbols for architecture i386:
"_glfwGetKey", referenced from:
Game::run() in Game.o
RedScene::update(float, bool) in main.o
"_glfwGetWindowParam", referenced from:
Game::run() in Game.o
"_glfwInit", referenced from:
Window::Window() in Window.o
"_glfwOpenWindow", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwOpenWindowHint", referenced from:
Window::Window() in Window.o
"_glfwPollEvents", referenced from:
Game::run() in Game.o
"_glfwSetKeyCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMouseButtonCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMousePosCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMouseWheelCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetWindowTitle", referenced from:
Window::setCaption(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in Window.o
"_glfwSwapBuffers", referenced from:
RedScene::update(float, bool) in main.o
"_glfwSwapInterval", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwTerminate", referenced from:
Window::~Window() in Window.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我已经阅读了这个Problems using GLFW and XCode : won't compile 和互联网上的其他几个链接,但我找不到解决方案。
我在链接器标志中设置了 Cocoa 框架、OpenGL 框架和 libglfw.a(我使用“sudo make cocoa-install”编译),我设置了 -lgflw 并且我正在为 32 位英特尔构建.起初我是为 64 位构建的,但我认为 GLFW 在 Mac 上还不支持它(我遇到了操纵杆文件错误),当我为 32 位编译时错误发生了变化,它找不到我的功能正在使用。知道我能做些什么来解决这个问题吗?
【问题讨论】:
-
当您构建
libglfw.a时,您是为 32 位还是 64 位构建它?使用file libglfw.a检查它是否为 32 位。 -
它是 64 位的(我不得不使用“lipo -info”代替“文件”。)有没有办法从 64 位机器变成 32 位?
-
您需要查看 README、文档、makefile 或 libglfw 的任何内容,以了解如何构建 32 位版本。或者,您可以将您的应用程序构建为 64 位而不是 32 位。
-
GLFW 还不支持 64 位 mac。我会考虑构建 32 位版本。如果你回答我会接受它,谢谢你的帮助:)
-
没问题 - 我在下面汇总了一个答案,其中我添加了一些进一步的建议。
标签: c++ xcode cocoa linker glfw