【发布时间】:2020-04-22 16:42:02
【问题描述】:
以前有人问过这个问题,但他们回答的代码不适用于我。
我想检查两个矩形何时在我的游戏中发生碰撞,对于圆形,我在圆形后面放了一个矩形(它是黑色的)。
但是,当我运行时,我收到一条错误消息,指出矩形需要具有 rect 属性。
这是我的代码:
clock = pygame.time.Clock()
pygame.init()
change = False
screen = pygame.display.set_mode((400, 300))
done = False
x = 100
y = 30
bound = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_f:
color = (255, 255, 255)
pygame.draw.rect(screen, color, (110, 30, 60, 60))
bound = True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_z:
change = not change
if bound:
pressed = pygame.key.get_pressed()
if pressed[pygame.K_DOWN] or pressed[pygame.K_s]:
y += 5
elif pressed[pygame.K_RIGHT] or pressed[pygame.K_d]:
x += 5
elif pressed[pygame.K_LEFT] or pressed[pygame.K_a]:
x -= 5
elif pressed[pygame.K_UP] or pressed[pygame.K_w]:
y -= 5
elif change:
color2 = (0, 128, 86)
else:
color2 = (0, 128, 10)
screen.fill((0, 0, 0))
pygame.draw.rect(screen, color2, (x, y, 60, 60))
#pygame.draw.rect(screen, (255, 255, 255), (150, 30, 10, 60))
pygame.draw.rect(screen, (255, 255, 255), (x+ 65, y + 24, 20, 10))
else:
pressed = pygame.key.get_pressed()
if pressed[pygame.K_DOWN] or pressed[pygame.K_s]:
y += 5
elif pressed[pygame.K_RIGHT] or pressed[pygame.K_d]:
x += 5
elif pressed[pygame.K_LEFT] or pressed[pygame.K_a]:
x -= 5
elif pressed[pygame.K_UP] or pressed[pygame.K_w]:
y -= 5
elif change:
color2 = (0, 128, 86)
else:
color2 = (0, 128, 10)
screen.fill((0, 0, 0))
player = pygame.draw.rect(screen, color2, (x, y, 60, 60))
back = pygame.draw.rect(screen, (0, 0, 0), (210, 210, 40, 40))
gun1 = pygame.draw.circle(screen, (0, 0, 255), (250, 250), 40, 1)
pygame.draw.rect(screen, (255, 255, 255), (240, 245, 20, 10))
clock.tick(60)
pygame.display.flip()
谁能给我代码,将 rect 属性分配给我的矩形?
谢谢!
【问题讨论】:
-
我运行代码没有错误,在运行时或某些操作后是否出现错误?
-
@kaktus_car 有时错误的出现取决于 IDE 运行程序的方式。我运行了代码,它们在运行时引发。
-
是的,sublime 很好。很高兴看到您找到了正确的答案。
-
@kaktus_car 谢谢!
标签: python error-handling pygame attributes collision-detection