【问题标题】:Extract individual frame from a sprite sheet using html or javascript使用 html 或 javascript 从精灵表中提取单个帧
【发布时间】:2014-07-25 01:12:16
【问题描述】:

我有一个由 12 帧组成的精灵表。

我想从中提取每个单独的帧,并希望在不同的画布中显示它,如下所示。

到目前为止我尝试过的都发布在下面

//HTML code for define the canvas area . 

   <body onload="image_render();">

      <div id="image_area">  <canvas id="image"></canvas></div>
        <script src="sprite_demo.js"></script>
    </body> 


 // javascript to slice the image and assign to the canvas

var canvasImage = new Image();
canvasImage.src = "image/sprite_xxdpi.jpg";
var can= document.getElementById("image");
can.width = 500;
can.height = 300;


function image_render()
{

coin.render();
}

var coin = sprite({
    context: can.getContext("2d"),
    width: 500,
    height: 300,
    image: coinImage

});

function sprite (options) { 
    var that = {};              
    that.context = options.context;
    that.width = options.width;
    that.height = options.height;
    that.image = options.image; 

    that.render = function () {

        // Draw the animation
        that.context.drawImage(
           that.image,
           0,          //X-axis starting position from where slicing begins
           0,          //y-axis starting position from where slicing begins
           that.width, //width of slicing image
           that.height,//height of slicing image
           0,          //X-axis starting position where image will be drawn
           0,          //y-axis starting position where image will be drawn
           150,        // width of the resulting image
           150);      //height of the resulting image

    };


    return that;

}

我只能得到一个图像,但我想让所有图像显示在一个网格中。而且我想让图像显示在我想要的任何地方。 我还想缩小大尺寸图像以显示在网格中,并且在点击它时我想显示原始图像。

注意:我不想为我的帧设置动画,我只想在网格中显示。互联网上大多是精灵动画的例子。

【问题讨论】:

    标签: javascript html canvas html5-canvas sprite-sheet


    【解决方案1】:

    您有正确版本的 drawImage 可以从 spritesheet 中剪切单个 sprite,但您必须更改每个 sprite 的 drawImage 中的值。

    您展示的“面孔”示例 spritesheet 似乎具有相同大小的单个 sprite(75 像素 x 75 像素)。

    假设您所有的精灵大小相同,您将更改第二个和第三个 drawImage 参数,这些参数告诉画布左上角的 x/y 坐标以开始在精灵表上进行剪辑。

    这是示例代码和演示:http://jsfiddle.net/m1erickson/tVD2K/

    <!doctype html>
    <html>
    <head>
    <link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <style>
        body{ background-color: ivory; }
        canvas{border:1px solid red;}
    </style>
    <script>
    $(function(){
    
        var canvas=document.getElementById("canvas");
        var ctx=canvas.getContext("2d");
    
        var spriteWidth=75;
        var spriteHeight=75;
        var spriteCols=4;
        var spriteRows=3;
        var y=20-sprightHeight;
    
        var img=new Image();
        img.onload=start;
        img.src="https://dl.dropboxusercontent.com/u/139992952/multple/spritesheet1.jpg";
        function start(){
            var canvasY=0;
            for(var col=0;col<spriteCols;col++){
            for(var row=0;row<spriteRows;row++){
                var sourceX=col*spriteWidth;
                var sourceY=row*spriteHeight;
                // testing: calc a random position to draw this sprite
                // on the canvas
                var canvasX=Math.random()*150+20;
                canvasY+=spriteHeight+5;
                // drawImage with changing source and canvas x/y positions
                ctx.drawImage(img,
                    sourceX,sourceY,spriteWidth,spriteHeight,
                    canvasX,canvasY,spriteWidth,spriteHeight
                );
            }}
        }
    
    }); // end $(function(){});
    </script>
    </head>
    <body>
        <h4>Draw individual sprites from a spritesheet</h4>
        <canvas id="canvas" width=300 height=1000></canvas>
    </body>
    </html>
    

    【讨论】:

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