【发布时间】:2017-12-02 13:36:51
【问题描述】:
我从here 下载了DAE Collada 文件,并在最新的Xcode beta 中打开并将其转换为SCN 文件。
我使用这种方法加载场景对象(其中modelName = model,fileExtension = scn):
private func loadModel() {
guard let virtualObjectScene = SCNScene(named: "\(modelName).\(fileExtension)", inDirectory: "art.scnassets/\(modelName)") else {
return
}
let wrapperNode = SCNNode()
for child in virtualObjectScene.rootNode.childNodes {
wrapperNode.addChildNode(child)
}
self.addChildNode(wrapperNode)
}
但是,什么都没有出现!只有当我加载dae 文件(通过更改fileExtension = dae)时,恐龙才会显示,但恐龙闪烁真的很奇怪。
而且我不明白为什么这不起作用,因为如果 Apple 在 Xcode 中提供了从 dae 到 scn 的转换,我觉得使用生成的 scn 文件应该很容易。
任何帮助将不胜感激!
代码
Dinosaur.swift
class Dinosaur: VirtualObject {
override init() {
super.init(modelName: "model", fileExtension: "scn", title: "Dinosaur")
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
VirtualObject.swift
class VirtualObject: SCNNode {
var modelName: String = ""
var fileExtension: String = ""
var title: String = ""
override init() {
super.init()
self.name = "Virtual object root node"
}
init(modelName: String, fileExtension: String, title: String) {
super.init()
self.name = "Virtual object root node"
self.modelName = modelName
self.fileExtension = fileExtension
self.title = title
loadModel()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func loadModel() {
guard let virtualObjectScene = SCNScene(named: "\(modelName).\(fileExtension)", inDirectory: "art.scnassets/\(modelName)") else {
return
}
let wrapperNode = SCNNode()
for child in virtualObjectScene.rootNode.childNodes {
wrapperNode.addChildNode(child)
}
self.addChildNode(wrapperNode)
}
private func unloadModel() {
for child in self.childNodes {
child.removeFromParentNode()
}
}
}
ViewController.swift
var newObject: VirtualObject = Dinosaur()
@IBAction func loadAd(_ sender: UIButton) {
newObject.removeFromParentNode()
newObject.position = SCNVector3(0, 0, -1)
sceneView.scene.rootNode.addChildNode(newObject)
}
【问题讨论】:
标签: ios11 scenekit augmented-reality arkit xcode9-beta